My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Ram Rider
Giant Snowball
Skeletons Dart Goblin Guards Electro Dragon Ram Rider
Zap
Skeletons Dart Goblin Guards Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Guards
The Log
Skeletons Ice Spirit Dart Goblin Guards Ram Rider
Earthquake
Skeletons Guards
Arrows
Skeletons Ice Spirit Dart Goblin Guards
Royal Delivery
Skeletons Ice Spirit Dart Goblin Guards Electro Dragon Ram Rider
Fireball
Dart Goblin Electro Dragon Ram Rider
Poison
Dart Goblin Guards Electro Dragon
Lightning
Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Dart Goblin Guards Tornado Electro Dragon Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Dart Goblin Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Dart Goblin Guards Ram Rider
Dart Goblin
Ice Spirit Electro Dragon Ram Rider
Guards
Ice Spirit Ram Rider
Tornado
Electro Dragon Ram Rider
Electro Dragon
Dart Goblin Tornado
Lightning
Ram Rider
Ram Rider
Lightning Ice Spirit Dart Goblin Guards Tornado

Defense Synergies 1 16

Skeletons
Dart Goblin Ice Spirit Tornado Electro Dragon Ram Rider
Ice Spirit
Skeletons Dart Goblin Guards Tornado Electro Dragon Ram Rider
Dart Goblin
Skeletons Ice Spirit Guards Tornado Electro Dragon Ram Rider
Guards
Ice Spirit Dart Goblin Electro Dragon
Tornado
Skeletons Ice Spirit Dart Goblin Electro Dragon Ram Rider
Electro Dragon
Skeletons Ice Spirit Dart Goblin Guards Tornado
Lightning
Ram Rider
Skeletons Ice Spirit Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Electro Dragon Ram Rider
Skeletons Ice Spirit Dart Goblin Electro Dragon Ram Rider
Tornado Ram Rider Skeletons Dart Goblin Electro Dragon Lightning
Skeletons Dart Goblin Guards Electro Dragon Ram Rider
Lightning Tornado
Tornado Skeletons Dart Goblin Guards Electro Dragon
Dart Goblin Tornado Lightning Ram Rider Ice Spirit Electro Dragon
Lightning Dart Goblin Electro Dragon Ram Rider
Skeletons Tornado
Guards Tornado Skeletons Ice Spirit Dart Goblin
Dart Goblin Guards Skeletons Tornado Electro Dragon Ram Rider
Dart Goblin Tornado Electro Dragon Ram Rider
Skeletons Ice Spirit Guards Electro Dragon Lightning Ram Rider
Ice Spirit Dart Goblin Guards Tornado Electro Dragon
Ram Rider
Tornado Ice Spirit Lightning Ram Rider
Skeletons Tornado Electro Dragon
Ice Spirit Dart Goblin Guards Tornado Electro Dragon Ram Rider
Tornado Ice Spirit Dart Goblin Guards Electro Dragon Ram Rider
Dart Goblin Tornado Ram Rider
Dart Goblin Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Electro Dragon Lightning
Guards Skeletons Ice Spirit Electro Dragon Lightning Ram Rider
Guards Lightning Tornado Ram Rider
Skeletons Guards Ram Rider
Skeletons Ice Spirit Dart Goblin Tornado Electro Dragon Ram Rider
Guards Skeletons Dart Goblin Lightning Ram Rider
Electro Dragon Lightning Skeletons Ice Spirit Tornado
Skeletons Dart Goblin Guards
Dart Goblin Guards Electro Dragon
Lightning Guards Tornado
Lightning Skeletons Guards Ram Rider
Dart Goblin Electro Dragon
Guards Electro Dragon Skeletons Ice Spirit Dart Goblin Tornado Lightning
Dart Goblin Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Guards Electro Dragon
Dart Goblin Tornado Electro Dragon Ram Rider
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin Guards
Ice Spirit Dart Goblin Tornado Electro Dragon Ram Rider
Dart Goblin Tornado
Ice Spirit Dart Goblin Tornado Electro Dragon Lightning Ram Rider
Dart Goblin Tornado Electro Dragon Lightning Ram Rider
Lightning Guards Tornado Electro Dragon
Lightning Dart Goblin Tornado Electro Dragon Ram Rider
Lightning Dart Goblin Tornado Electro Dragon
Lightning Dart Goblin
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin Electro Dragon
Lightning Tornado
Lightning
Lightning Dart Goblin Electro Dragon
Lightning Dart Goblin Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Ice Spirit Electro Dragon
Dart Goblin Tornado Electro Dragon Lightning Ram Rider
Lightning Tornado Electro Dragon Ram Rider
Lightning Dart Goblin Tornado
Lightning Dart Goblin Tornado Electro Dragon
Electro Dragon Lightning Ice Spirit Dart Goblin Guards
Lightning
Lightning Dart Goblin Electro Dragon
Lightning Ice Spirit Electro Dragon
Lightning
Lightning Ice Spirit Dart Goblin Guards Electro Dragon
Lightning Dart Goblin Tornado Electro Dragon Ram Rider
Lightning Dart Goblin Electro Dragon
Dart Goblin Electro Dragon Lightning
Lightning Tornado
Dart Goblin Electro Dragon
Electro Dragon Ice Spirit Dart Goblin Guards Tornado Lightning
Dart Goblin Tornado Electro Dragon Lightning
Electro Dragon Lightning Dart Goblin Tornado
Lightning Dart Goblin Electro Dragon

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