My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Inferno Tower
Barbarian Barrel
Skeletons Fire Spirit Inferno Tower Electro Wizard
The Log
Skeletons Fire Spirit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Arrows Tornado Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Arrows

Attack Synergies 8 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Zap
Zap
Arrows Tornado P.E.K.K.A Electro Wizard Fire Spirit
Arrows
Zap P.E.K.K.A
Inferno Tower
Tornado
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Arrows Tornado Electro Wizard
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 3 21

Skeletons
Fire Spirit Zap Inferno Tower Tornado P.E.K.K.A Electro Wizard
Fire Spirit
Skeletons Zap Inferno Tower Tornado P.E.K.K.A Electro Wizard
Zap
Electro Wizard Skeletons Fire Spirit Arrows Inferno Tower Tornado P.E.K.K.A
Arrows
Zap Inferno Tower Tornado P.E.K.K.A
Inferno Tower
Electro Wizard Skeletons Fire Spirit Zap Arrows Tornado
Tornado
P.E.K.K.A Skeletons Fire Spirit Zap Arrows Inferno Tower Electro Wizard
P.E.K.K.A
Tornado Skeletons Fire Spirit Zap Arrows Electro Wizard
Electro Wizard
Zap Inferno Tower Skeletons Fire Spirit Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Skeletons Zap Electro Wizard
Inferno Tower Tornado P.E.K.K.A Skeletons Fire Spirit Electro Wizard
Inferno Tower P.E.K.K.A Skeletons Electro Wizard
Arrows Tornado P.E.K.K.A
Arrows Tornado Skeletons Fire Spirit Zap Electro Wizard
Inferno Tower Tornado Electro Wizard Fire Spirit Zap Arrows
Zap Arrows Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Skeletons Tornado
Tornado Skeletons Fire Spirit Inferno Tower Electro Wizard
Electro Wizard Skeletons Zap Arrows Tornado
Arrows Inferno Tower Zap Tornado Electro Wizard
Inferno Tower P.E.K.K.A Skeletons Fire Spirit Zap Electro Wizard
Fire Spirit Zap Arrows Tornado P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Tornado Zap P.E.K.K.A Electro Wizard
Skeletons Arrows Inferno Tower Tornado P.E.K.K.A Electro Wizard
Fire Spirit Arrows Zap Tornado Electro Wizard
Zap Arrows Tornado Fire Spirit Electro Wizard
P.E.K.K.A Inferno Tower Tornado Electro Wizard
Fire Spirit Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows
P.E.K.K.A Skeletons Zap Inferno Tower Electro Wizard
P.E.K.K.A Zap Inferno Tower Tornado Electro Wizard
Inferno Tower P.E.K.K.A Skeletons
Fire Spirit Arrows Skeletons Zap Tornado Electro Wizard
P.E.K.K.A Skeletons Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Skeletons Inferno Tower Tornado
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Arrows Tornado Electro Wizard
P.E.K.K.A Skeletons Inferno Tower
Inferno Tower Electro Wizard Skeletons Zap Tornado P.E.K.K.A
Arrows Zap Inferno Tower P.E.K.K.A Electro Wizard
Zap Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado Electro Wizard
Arrows
Arrows
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap Tornado
Fire Spirit Arrows Tornado
Arrows Fire Spirit Zap Tornado
Arrows Zap Tornado
Fire Spirit Tornado Electro Wizard
Zap Arrows Tornado Electro Wizard
Fire Spirit Zap Arrows Tornado
Fire Spirit
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows Tornado
Fire Spirit Zap Arrows Electro Wizard
Fire Spirit Zap Arrows Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Fire Spirit
Arrows Zap Tornado Electro Wizard
Zap Arrows Tornado
Zap Arrows Tornado
Fire Spirit Zap Arrows Tornado Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Arrows Tornado Electro Wizard
Arrows
Electro Wizard
Arrows Zap
Zap Arrows Tornado
P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
P.E.K.K.A

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