My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Wall Breakers
Giant Snowball
Skeletons Cannon Tombstone Royal Hogs Wall Breakers
Zap
Skeletons Cannon Tombstone Royal Hogs Wall Breakers
Barbarian Barrel
Skeletons Cannon Tombstone Royal Hogs Wall Breakers
The Log
Skeletons Cannon Tombstone Royal Hogs Wall Breakers
Earthquake
Skeletons Cannon Tombstone Royal Hogs
Arrows
Skeletons Tombstone Royal Hogs Wall Breakers
Royal Delivery
Skeletons Royal Hogs Wall Breakers
Fireball
Cannon Tombstone Royal Hogs Wall Breakers
Poison
Cannon Tombstone Royal Hogs
Lightning
Cannon Tombstone
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Wall Breakers The Log Cannon Tombstone Earthquake Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Giant Snowball Wall Breakers The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake Royal Hogs Wall Breakers The Log
Cannon
Tombstone
Earthquake
Giant Snowball Royal Hogs Wall Breakers The Log
Royal Hogs
Giant Snowball Earthquake The Log
Wall Breakers
Giant Snowball Earthquake The Log
The Log
Giant Snowball Earthquake Royal Hogs Wall Breakers

Defense Synergies 2 10

Skeletons
Cannon Giant Snowball Tombstone Earthquake The Log
Giant Snowball
Skeletons Cannon Earthquake The Log
Cannon
Skeletons The Log Giant Snowball Earthquake
Tombstone
Skeletons Earthquake
Earthquake
Skeletons Giant Snowball Cannon Tombstone The Log
Royal Hogs
Wall Breakers
The Log
Cannon Skeletons Giant Snowball Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Tombstone The Log
Skeletons Cannon Tombstone The Log
Cannon Skeletons Giant Snowball Tombstone
Cannon Skeletons Tombstone
Tombstone Earthquake The Log
The Log Skeletons Giant Snowball Cannon Earthquake
Giant Snowball Cannon Tombstone
Earthquake Cannon The Log
Cannon Skeletons Tombstone
Skeletons Giant Snowball Cannon
Skeletons Giant Snowball Cannon Tombstone Earthquake The Log
Giant Snowball
Cannon Tombstone Skeletons Giant Snowball Earthquake The Log
Giant Snowball Cannon Tombstone Earthquake The Log
Cannon Tombstone
Giant Snowball Cannon The Log
Skeletons Cannon Tombstone
Cannon Tombstone Giant Snowball The Log
Giant Snowball Earthquake The Log Cannon Tombstone
Cannon
Giant Snowball Cannon Earthquake The Log
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Tombstone
Giant Snowball The Log
Tombstone Skeletons The Log
The Log
Skeletons Cannon Tombstone
Skeletons Giant Snowball
Skeletons Tombstone
Skeletons Giant Snowball Tombstone The Log
Skeletons Cannon Tombstone
Tombstone
Giant Snowball The Log
Skeletons Cannon Tombstone
Cannon
Tombstone Skeletons The Log
Giant Snowball Cannon Earthquake The Log
Giant Snowball Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Giant Snowball The Log
Earthquake The Log
Earthquake The Log
Giant Snowball Earthquake The Log
Giant Snowball
Earthquake The Log
Earthquake The Log Giant Snowball
The Log Giant Snowball
Giant Snowball
Earthquake The Log
Giant Snowball
Earthquake Giant Snowball The Log
Earthquake
Earthquake Giant Snowball The Log
Earthquake Giant Snowball The Log
Earthquake The Log
Giant Snowball Earthquake
Giant Snowball Earthquake The Log
Giant Snowball Earthquake The Log
Earthquake The Log
Giant Snowball
The Log
Earthquake Giant Snowball The Log
Giant Snowball Earthquake The Log
The Log Giant Snowball Earthquake
Giant Snowball The Log
The Log
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Earthquake The Log
Giant Snowball
Giant Snowball Earthquake The Log
Earthquake Tombstone
Giant Snowball
The Log
The Log Giant Snowball Earthquake
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log

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