My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Rocket Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Poison Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Bomb Tower Executioner
The Log
Earthquake
Bomb Tower
Arrows
Royal Delivery
Executioner
Fireball
Bomb Tower Executioner
Poison
Bomb Tower Executioner
Lightning
Bomb Tower Executioner
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Bomb Tower Rocket Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Tornado Bomb Tower Poison Executioner Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Earthquake Tornado Bomb Tower

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Tornado Poison Executioner
Earthquake
Giant Snowball Tornado
Bomb Tower
Rocket
Tornado
Tornado
Rocket Executioner Giant Snowball Earthquake Poison
Poison
Giant Snowball Tornado
Executioner
Tornado Giant Snowball
Lightning

Defense Synergies 3 7

Giant Snowball
Earthquake Bomb Tower Poison Executioner
Earthquake
Giant Snowball Bomb Tower Tornado
Bomb Tower
Tornado Giant Snowball Earthquake
Rocket
Tornado
Tornado
Bomb Tower Rocket Executioner Earthquake Poison
Poison
Giant Snowball Tornado
Executioner
Tornado Giant Snowball
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning Executioner
Bomb Tower Executioner
Bomb Tower Rocket Tornado Giant Snowball Executioner Lightning
Bomb Tower
Lightning Earthquake Bomb Tower Rocket Tornado Poison
Tornado Giant Snowball Earthquake Bomb Tower Executioner
Giant Snowball Rocket Tornado Lightning Bomb Tower Poison Executioner
Earthquake Rocket Lightning Bomb Tower Poison
Bomb Tower Tornado
Tornado Giant Snowball
Poison Executioner Giant Snowball Earthquake Bomb Tower Tornado
Executioner Giant Snowball Tornado Poison
Bomb Tower Giant Snowball Earthquake Rocket Lightning
Bomb Tower Rocket Executioner Giant Snowball Earthquake Tornado Poison
Bomb Tower
Bomb Tower Rocket Tornado Giant Snowball Lightning
Bomb Tower Tornado Poison Executioner
Bomb Tower Giant Snowball Tornado Executioner
Giant Snowball Earthquake Bomb Tower Tornado Poison Executioner
Bomb Tower Tornado
Giant Snowball Earthquake Bomb Tower Poison Executioner
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball
Poison Giant Snowball Bomb Tower Rocket Executioner Lightning
Bomb Tower Rocket Lightning
Rocket Lightning Tornado
Executioner
Rocket Poison Executioner Giant Snowball Bomb Tower Tornado
Rocket Bomb Tower Lightning
Bomb Tower
Rocket Lightning Giant Snowball Bomb Tower Tornado Poison
Bomb Tower
Rocket Lightning Giant Snowball Tornado Poison
Rocket Lightning Bomb Tower Executioner
Bomb Tower Executioner
Bomb Tower Rocket Tornado Poison Executioner Lightning
Poison Executioner Giant Snowball Earthquake Bomb Tower
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Rocket
Poison Giant Snowball Tornado Executioner
Earthquake Rocket Lightning Poison
Earthquake Lightning Rocket Poison
Rocket Poison Executioner Giant Snowball Earthquake
Poison Executioner Giant Snowball Rocket Tornado
Earthquake Tornado Poison Executioner
Earthquake Poison Giant Snowball Tornado Executioner Lightning
Poison Giant Snowball Tornado Lightning
Rocket Lightning Giant Snowball Tornado Poison
Rocket Poison Lightning Earthquake Tornado
Poison Lightning Giant Snowball Rocket Tornado Executioner
Earthquake Rocket Poison Lightning Giant Snowball Executioner
Earthquake Lightning Rocket Poison
Earthquake Lightning Giant Snowball Poison
Earthquake Rocket Lightning Giant Snowball Poison Executioner
Earthquake Lightning Rocket Poison Executioner
Lightning Giant Snowball Earthquake Rocket Tornado Poison
Rocket Lightning
Rocket Lightning Giant Snowball Earthquake Poison Executioner
Rocket Lightning Giant Snowball Earthquake Tornado Poison
Rocket Lightning Earthquake Poison
Rocket Lightning Giant Snowball Tornado Poison
Rocket Tornado Lightning
Earthquake Rocket Lightning Giant Snowball Poison
Giant Snowball Earthquake Tornado Poison Executioner
Poison Giant Snowball Earthquake Tornado Executioner Lightning
Lightning Giant Snowball Tornado Poison
Rocket Poison Lightning Tornado
Poison Lightning Giant Snowball Tornado Executioner
Rocket Lightning Giant Snowball Poison
Lightning Giant Snowball
Poison Lightning Giant Snowball Earthquake Rocket
Rocket Lightning Giant Snowball Poison
Rocket Giant Snowball Earthquake Poison Lightning
Earthquake Lightning Rocket
Rocket Poison Lightning Giant Snowball Tornado Executioner
Poison Lightning Rocket Executioner
Giant Snowball Earthquake Poison Executioner Lightning
Rocket Lightning Giant Snowball Tornado Poison
Executioner
Giant Snowball Rocket Tornado Poison Lightning
Giant Snowball Rocket Tornado Poison Executioner Lightning
Poison Lightning Giant Snowball Rocket Tornado Executioner
Lightning Rocket

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