My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
RIP
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows Fireball Rocket Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Graveyard
Fireball
Poison
Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Fireball Rocket Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball The Log Arrows Fireball Freeze Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball The Log Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Graveyard Giant Snowball Freeze The Log
Giant Snowball
Graveyard Zap Fireball The Log
Arrows
Zap Fireball Graveyard Freeze
Fireball
Zap Arrows Graveyard Giant Snowball Freeze The Log
Rocket
Freeze
Graveyard Zap Arrows Fireball
The Log
Zap Giant Snowball Fireball Graveyard
Graveyard
Zap Giant Snowball Arrows Fireball Freeze The Log

Defense Synergies 2 7

Zap
Fireball Giant Snowball Arrows The Log
Giant Snowball
Zap The Log
Arrows
Zap Fireball
Fireball
Zap The Log Arrows Freeze
Rocket
The Log
Freeze
Fireball
The Log
Fireball Zap Giant Snowball Rocket
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball The Log
Zap The Log
Rocket Giant Snowball Freeze
Arrows Fireball Rocket The Log
Arrows Fireball Freeze The Log Zap Giant Snowball
Giant Snowball Rocket Zap Arrows Fireball Freeze
Rocket Zap Arrows Fireball The Log
Giant Snowball
Zap Giant Snowball Arrows Fireball Freeze The Log
Arrows Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Rocket Freeze The Log
Fireball Rocket Zap Giant Snowball Arrows Freeze The Log
Rocket Zap Giant Snowball Fireball Freeze The Log
Arrows Fireball
Arrows Fireball Zap Giant Snowball The Log
Zap Giant Snowball Arrows Freeze The Log Fireball
Giant Snowball Arrows Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Fireball
Fireball Zap Giant Snowball Arrows Rocket The Log
Zap Rocket The Log
Rocket Zap Fireball The Log
Arrows Fireball Rocket Zap Giant Snowball Freeze
Rocket Fireball
Zap Rocket Freeze Giant Snowball Fireball The Log
Rocket Zap Giant Snowball Arrows Fireball The Log
Rocket Fireball
Fireball
Zap Fireball Rocket Freeze The Log
Arrows Zap Giant Snowball Fireball Freeze The Log
Zap Giant Snowball Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket Freeze The Log
Arrows Fireball Zap Giant Snowball The Log
Rocket Arrows Fireball The Log
Arrows Fireball Rocket Freeze The Log
Fireball Rocket Zap Giant Snowball Arrows The Log
Arrows Fireball Zap Giant Snowball Rocket Freeze
Arrows The Log
Arrows Fireball The Log Zap Giant Snowball Freeze
Arrows Fireball The Log Zap Giant Snowball
Rocket Giant Snowball Fireball
Rocket Zap Arrows Fireball The Log
Fireball Zap Giant Snowball Arrows Rocket
Rocket Giant Snowball Fireball The Log
Arrows Fireball Rocket Freeze
Zap Giant Snowball Arrows Fireball The Log
Rocket Zap Giant Snowball Arrows Fireball The Log
Arrows Fireball Rocket The Log
Giant Snowball Arrows Fireball Rocket Freeze
Rocket
Rocket Zap Giant Snowball Arrows Fireball The Log
Rocket Zap Giant Snowball Arrows Fireball The Log
Rocket Fireball The Log
Rocket Giant Snowball Arrows Fireball
Rocket The Log
Rocket Zap Giant Snowball Arrows Fireball The Log
Zap Giant Snowball Arrows Freeze The Log Fireball
Arrows Fireball The Log Zap Giant Snowball
Fireball Zap Giant Snowball Arrows The Log
Fireball Rocket Zap Arrows The Log
Zap Giant Snowball Arrows Fireball
Zap Rocket Giant Snowball Fireball Freeze
Giant Snowball Fireball
Zap Giant Snowball Arrows Fireball Rocket The Log
Zap Rocket Giant Snowball Arrows Fireball Freeze
Rocket Giant Snowball Arrows Fireball The Log
Zap Fireball Rocket Freeze
Fireball Rocket Zap Giant Snowball Arrows
Freeze
Arrows The Log Fireball
Fireball Rocket
Arrows The Log Zap Giant Snowball Fireball
Rocket Zap Giant Snowball Arrows Fireball
Zap Giant Snowball Fireball Rocket Freeze The Log
Zap Giant Snowball Fireball Rocket
Zap Giant Snowball Fireball Rocket Freeze The Log
Fireball Rocket

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