My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Giant Skeleton
Giant Snowball
Cannon Guards Balloon
Zap
Cannon Firecracker Guards Balloon
Barbarian Barrel
Cannon Firecracker Guards Giant Skeleton Electro Wizard
The Log
Cannon Firecracker Guards Giant Skeleton
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Balloon Giant Skeleton Electro Wizard
Fireball
Cannon Firecracker Balloon Electro Wizard
Poison
Cannon Firecracker Guards Balloon Electro Wizard
Lightning
Cannon Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Cannon Firecracker Guards Electro Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Cannon Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Firecracker Giant Skeleton Electro Wizard
Cannon
Firecracker
Giant Snowball Balloon Giant Skeleton
Rage
Balloon Giant Skeleton Electro Wizard
Guards
Balloon
Giant Snowball Rage Firecracker Giant Skeleton Electro Wizard
Giant Skeleton
Giant Snowball Firecracker Rage Balloon Electro Wizard
Electro Wizard
Giant Snowball Rage Balloon Giant Skeleton

Defense Synergies 0 14

Giant Snowball
Cannon Firecracker Guards Giant Skeleton Electro Wizard
Cannon
Giant Snowball Firecracker Guards Electro Wizard
Firecracker
Giant Snowball Cannon Guards Giant Skeleton Electro Wizard
Rage
Guards
Giant Snowball Cannon Firecracker Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Giant Snowball Firecracker Guards Electro Wizard
Electro Wizard
Giant Snowball Cannon Firecracker Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Cannon Firecracker Electro Wizard
Cannon Giant Snowball Giant Skeleton Electro Wizard
Cannon Firecracker Guards Electro Wizard
Firecracker Giant Skeleton
Giant Snowball Cannon Firecracker Guards Electro Wizard
Giant Snowball Electro Wizard Cannon Firecracker
Cannon Giant Skeleton Electro Wizard
Cannon
Guards Giant Snowball Cannon Firecracker Giant Skeleton Electro Wizard
Guards Electro Wizard Giant Snowball Cannon Firecracker Giant Skeleton
Giant Snowball Firecracker Electro Wizard
Cannon Giant Snowball Guards Giant Skeleton Electro Wizard
Giant Snowball Cannon Firecracker Guards Electro Wizard
Cannon Electro Wizard
Giant Snowball Cannon Electro Wizard
Cannon Firecracker Electro Wizard
Cannon Giant Snowball Firecracker Guards Electro Wizard
Giant Snowball Cannon Firecracker Guards Giant Skeleton Electro Wizard
Cannon Electro Wizard
Giant Snowball Cannon Firecracker Guards Giant Skeleton Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Firecracker
Guards Giant Skeleton Electro Wizard
Guards Giant Skeleton Electro Wizard
Giant Skeleton Cannon Guards
Firecracker Giant Snowball Electro Wizard
Guards Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Giant Snowball Firecracker
Cannon Guards
Guards Giant Skeleton
Giant Snowball Guards Giant Skeleton Electro Wizard
Giant Skeleton Cannon Guards
Cannon Firecracker
Guards Electro Wizard Firecracker Giant Skeleton
Giant Snowball Cannon Firecracker Giant Skeleton Electro Wizard
Giant Snowball Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Giant Skeleton
Firecracker Giant Snowball Electro Wizard
Giant Skeleton
Firecracker Guards Giant Skeleton
Giant Snowball Firecracker
Firecracker Giant Snowball
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Guards Electro Wizard
Firecracker Electro Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball
Giant Snowball Firecracker Electro Wizard
Giant Snowball Firecracker
Giant Skeleton
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Firecracker Giant Snowball Electro Wizard
Giant Snowball
Firecracker
Giant Snowball Firecracker Electro Wizard
Electro Wizard Giant Snowball Firecracker Guards
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Electro Wizard
Giant Skeleton
Giant Snowball Firecracker
Electro Wizard Guards
Giant Snowball Firecracker Electro Wizard
Firecracker Electro Wizard
Giant Snowball Firecracker
Giant Snowball Giant Skeleton
Firecracker
Giant Snowball Firecracker Guards Giant Skeleton Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker Giant Skeleton Electro Wizard
Firecracker

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