My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Goblin Hut X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Goblin Hut
Zap
Bats Skeleton Barrel Goblin Hut X-Bow
Barbarian Barrel
Skeleton Barrel Goblin Hut X-Bow Electro Wizard
The Log
Skeleton Barrel Goblin Hut X-Bow
Earthquake
Goblin Hut X-Bow
Arrows
Bats Skeleton Barrel Goblin Hut
Royal Delivery
Bats Skeleton Barrel Goblin Hut Electro Wizard
Fireball
Skeleton Barrel Goblin Hut X-Bow Electro Wizard
Poison
Bats Skeleton Barrel Goblin Hut X-Bow Electro Wizard
Lightning
Goblin Hut X-Bow Electro Wizard
Rocket
Goblin Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Freeze Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Skeleton Barrel Freeze Electro Wizard Goblin Hut Goblin Machine X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Skeleton Barrel Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel X-Bow
Giant Snowball
X-Bow Skeleton Barrel Goblin Hut Electro Wizard
Skeleton Barrel
Bats Goblin Hut Giant Snowball Freeze X-Bow
Goblin Hut
Skeleton Barrel Giant Snowball X-Bow
Freeze
Skeleton Barrel
X-Bow
Giant Snowball Bats Skeleton Barrel Goblin Hut
Electro Wizard
Giant Snowball
Goblin Machine

Defense Synergies 0 12

Bats
Giant Snowball Freeze X-Bow Electro Wizard
Giant Snowball
Bats Skeleton Barrel Goblin Hut X-Bow Electro Wizard
Skeleton Barrel
Giant Snowball
Goblin Hut
Giant Snowball X-Bow Electro Wizard
Freeze
Bats Electro Wizard
X-Bow
Bats Giant Snowball Goblin Hut Electro Wizard
Electro Wizard
Bats Giant Snowball Goblin Hut Freeze X-Bow
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Hut X-Bow Electro Wizard
Bats Goblin Hut X-Bow Electro Wizard
Goblin Hut Bats Giant Snowball Freeze Electro Wizard
Goblin Hut Bats Electro Wizard
X-Bow
Freeze Bats Giant Snowball X-Bow Electro Wizard
Bats Giant Snowball Electro Wizard Goblin Hut Freeze X-Bow
Skeleton Barrel X-Bow Electro Wizard
Goblin Hut X-Bow
Giant Snowball Electro Wizard
Bats Electro Wizard Giant Snowball Goblin Hut Freeze X-Bow
Bats Giant Snowball Goblin Hut Electro Wizard
Goblin Hut Bats Giant Snowball Freeze X-Bow Electro Wizard
Bats Giant Snowball Goblin Hut Freeze X-Bow Electro Wizard
Goblin Hut X-Bow Electro Wizard
Giant Snowball Goblin Hut Freeze X-Bow Electro Wizard
Bats Goblin Hut X-Bow Electro Wizard
Bats Giant Snowball Goblin Hut X-Bow Electro Wizard
Giant Snowball Freeze Bats Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Bats Giant Snowball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Goblin Hut X-Bow Electro Wizard
Electro Wizard Giant Snowball Skeleton Barrel X-Bow
Bats Goblin Hut Electro Wizard
Bats X-Bow Electro Wizard
Goblin Hut
Bats Giant Snowball Skeleton Barrel Goblin Hut Freeze Electro Wizard
Bats Goblin Hut Electro Wizard
Freeze Electro Wizard Bats Giant Snowball Goblin Hut X-Bow
Goblin Hut
Bats Goblin Hut
Giant Snowball Electro Wizard
Goblin Hut Electro Wizard Bats Freeze X-Bow
Bats Giant Snowball Goblin Hut Freeze Electro Wizard
Giant Snowball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze X-Bow
Giant Snowball Skeleton Barrel X-Bow Electro Wizard
Skeleton Barrel Goblin Hut X-Bow
Skeleton Barrel Freeze
Giant Snowball
Bats Giant Snowball Skeleton Barrel Freeze Goblin Machine
X-Bow Giant Snowball Skeleton Barrel Freeze
Giant Snowball Skeleton Barrel X-Bow
Bats Giant Snowball X-Bow Electro Wizard
Skeleton Barrel X-Bow Electro Wizard Goblin Machine
Giant Snowball
Giant Snowball Skeleton Barrel Goblin Hut
Skeleton Barrel Freeze X-Bow
Giant Snowball Skeleton Barrel Goblin Hut X-Bow
X-Bow Giant Snowball Skeleton Barrel Goblin Hut
Skeleton Barrel Goblin Hut X-Bow
Giant Snowball Freeze
Bats
Giant Snowball Skeleton Barrel X-Bow Electro Wizard Goblin Machine
Giant Snowball Skeleton Barrel X-Bow Goblin Machine
X-Bow
Giant Snowball
X-Bow
Giant Snowball Skeleton Barrel X-Bow
Giant Snowball Freeze Goblin Machine
X-Bow Giant Snowball Skeleton Barrel Electro Wizard
Giant Snowball Skeleton Barrel X-Bow
Skeleton Barrel X-Bow
Bats Giant Snowball X-Bow Electro Wizard
Electro Wizard Bats Giant Snowball Skeleton Barrel Goblin Hut Freeze
Giant Snowball
Giant Snowball X-Bow
Giant Snowball Freeze Electro Wizard
Giant Snowball
Skeleton Barrel Electro Wizard Bats Goblin Hut Freeze X-Bow
Giant Snowball Electro Wizard
Freeze
Electro Wizard
Giant Snowball Skeleton Barrel
Giant Snowball
Bats Giant Snowball Freeze Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Skeleton Barrel Freeze X-Bow Electro Wizard

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