My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Rune Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Goblin Cage Hunter
The Log
Goblin Cage Hunter
Earthquake
Goblin Cage
Arrows
Minions
Royal Delivery
Minions Goblin Cage Hunter
Fireball
Minions Goblin Cage Hunter
Poison
Minions Goblin Cage Hunter
Lightning
Goblin Cage Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Berserker The Log Minions Fireball Goblin Cage Rune Giant Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Berserker The Log Minions

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Fireball Goblin Cage Hunter The Log
Berserker
Rune Giant
Minions
Goblin Cage Rune Giant
Fireball
Giant Snowball The Log
Goblin Cage
Giant Snowball Minions Hunter The Log
Rune Giant
Berserker Minions
Hunter
Giant Snowball Goblin Cage
The Log
Giant Snowball Fireball Goblin Cage

Defense Synergies 1 11

Giant Snowball
Minions Goblin Cage Hunter The Log
Berserker
Minions
Giant Snowball Goblin Cage Hunter The Log
Fireball
The Log Goblin Cage
Goblin Cage
Giant Snowball Minions Fireball Hunter The Log
Rune Giant
Hunter
Giant Snowball Minions Goblin Cage The Log
The Log
Fireball Giant Snowball Minions Goblin Cage Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Cage The Log
Hunter Minions Goblin Cage The Log
Goblin Cage Hunter Giant Snowball Minions
Goblin Cage Hunter Minions
Fireball Goblin Cage The Log
Fireball The Log Giant Snowball Minions Hunter
Giant Snowball Minions Hunter Fireball Goblin Cage
Fireball Goblin Cage The Log
Hunter Minions Goblin Cage
Giant Snowball Hunter
Berserker Minions Giant Snowball Fireball Hunter The Log
Minions Hunter Giant Snowball Fireball
Goblin Cage Hunter Giant Snowball Minions Fireball The Log
Fireball Giant Snowball Minions Goblin Cage Hunter The Log
Goblin Cage Hunter
Giant Snowball Fireball Goblin Cage Hunter The Log
Minions Fireball Goblin Cage Hunter
Fireball Goblin Cage Giant Snowball Minions Hunter The Log
Giant Snowball Goblin Cage Hunter The Log Minions Fireball
Goblin Cage Hunter
Giant Snowball Minions Fireball Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball Goblin Cage
Fireball Giant Snowball Hunter The Log
Minions Goblin Cage Hunter The Log
Hunter Fireball Goblin Cage The Log
Goblin Cage Hunter
Fireball Giant Snowball Minions Hunter
Minions Fireball Goblin Cage Hunter
Goblin Cage Hunter
Goblin Cage Giant Snowball Minions Fireball The Log
Goblin Cage
Minions Goblin Cage Hunter
Giant Snowball Fireball Goblin Cage The Log
Fireball Goblin Cage Hunter
Fireball Goblin Cage
Minions Fireball Goblin Cage Hunter The Log
Minions Giant Snowball Fireball Goblin Cage Hunter The Log
Giant Snowball Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Giant Snowball The Log
Fireball The Log
Fireball The Log
Fireball Giant Snowball The Log
Fireball Giant Snowball Minions Hunter
The Log
Fireball The Log Giant Snowball Hunter
Fireball The Log Giant Snowball
Giant Snowball Minions Fireball
Fireball The Log
Fireball Giant Snowball
Giant Snowball Fireball Hunter The Log
Minions Fireball
Giant Snowball Fireball The Log
Giant Snowball Fireball Hunter The Log
Fireball The Log
Giant Snowball Fireball
Minions
Giant Snowball Fireball Hunter The Log
Giant Snowball Fireball The Log
Minions Fireball The Log
Giant Snowball Fireball
The Log
Giant Snowball Fireball The Log
Giant Snowball The Log Fireball Hunter
Fireball The Log Giant Snowball Hunter
Fireball Giant Snowball The Log
Fireball The Log
Giant Snowball Fireball Hunter
Giant Snowball Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball Hunter The Log
Giant Snowball Fireball
Giant Snowball Fireball The Log
Minions Fireball
Fireball Giant Snowball Hunter
The Log Fireball
Fireball Hunter
The Log Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Minions Fireball The Log
Giant Snowball Fireball
Giant Snowball Fireball The Log
Fireball

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