My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Bowler Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elite Barbarians Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Giant Phoenix
Giant Snowball
Goblins Spear Goblins
Zap
Goblins Spear Goblins
Barbarian Barrel
Goblins Spear Goblins Elite Barbarians
The Log
Goblins Spear Goblins Elite Barbarians
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Elite Barbarians Bowler
Fireball
Elite Barbarians Bowler
Poison
Spear Goblins Phoenix
Lightning
Elite Barbarians Bowler Phoenix
Rocket
Elite Barbarians Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Giant Snowball Phoenix Giant Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap Giant Snowball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Spear Goblins
Zap Giant Snowball Elite Barbarians Giant Bowler
Zap
Elite Barbarians Giant Goblins Spear Goblins Giant Snowball Bowler Phoenix
Giant Snowball
Spear Goblins Zap Elite Barbarians Giant Bowler Phoenix
Elite Barbarians
Zap Spear Goblins Giant Snowball
Giant
Zap Goblins Spear Goblins Giant Snowball Bowler
Bowler
Spear Goblins Zap Giant Snowball Giant
Phoenix
Zap Giant Snowball

Defense Synergies 0 13

Goblins
Zap Giant Snowball Phoenix
Spear Goblins
Zap Giant Snowball Bowler
Zap
Goblins Spear Goblins Giant Snowball Elite Barbarians Bowler Phoenix
Giant Snowball
Goblins Spear Goblins Zap Elite Barbarians Bowler Phoenix
Elite Barbarians
Zap Giant Snowball
Giant
Bowler
Spear Goblins Zap Giant Snowball
Phoenix
Goblins Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Zap
Elite Barbarians Goblins Zap Phoenix
Bowler Goblins Giant Snowball Elite Barbarians
Elite Barbarians Goblins Bowler Phoenix
Elite Barbarians Bowler
Bowler Goblins Spear Goblins Zap Giant Snowball
Giant Snowball Spear Goblins Zap Phoenix
Bowler Zap Phoenix
Goblins Elite Barbarians Phoenix
Elite Barbarians Goblins Spear Goblins Giant Snowball Bowler Phoenix
Goblins Spear Goblins Zap Giant Snowball Bowler
Spear Goblins Zap Giant Snowball Phoenix
Bowler Zap Giant Snowball Elite Barbarians
Bowler Goblins Zap Giant Snowball
Elite Barbarians Phoenix
Zap Giant Snowball Elite Barbarians Bowler
Goblins Elite Barbarians Bowler
Goblins Spear Goblins Zap Giant Snowball Elite Barbarians Bowler
Zap Giant Snowball Spear Goblins Bowler
Elite Barbarians Phoenix
Bowler Goblins Spear Goblins Giant Snowball Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Giant Snowball Elite Barbarians Bowler
Zap Giant Snowball Elite Barbarians Bowler Phoenix
Goblins Spear Goblins Zap Elite Barbarians Bowler
Bowler Zap Elite Barbarians Phoenix
Elite Barbarians Bowler Phoenix
Zap Giant Snowball
Goblins Spear Goblins Elite Barbarians Bowler Phoenix
Elite Barbarians Phoenix
Zap Goblins Spear Goblins Giant Snowball Elite Barbarians Phoenix
Phoenix
Elite Barbarians Bowler Phoenix
Zap Giant Snowball Elite Barbarians Bowler Phoenix
Elite Barbarians Bowler
Bowler
Elite Barbarians Phoenix Goblins Spear Goblins Zap Bowler
Bowler Zap Giant Snowball Elite Barbarians Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Bowler
Zap Giant Snowball Bowler
Spear Goblins Zap Giant Snowball
Bowler
Zap Giant Snowball Bowler
Zap Giant Snowball
Goblins Giant Snowball Elite Barbarians Bowler
Zap Bowler
Zap Giant Snowball
Giant Snowball Elite Barbarians Bowler
Zap Giant Snowball Elite Barbarians
Spear Goblins Zap Giant Snowball Bowler
Bowler
Giant Snowball
Zap Giant Snowball Bowler
Zap Giant Snowball Bowler
Bowler
Giant Snowball
Bowler
Zap Giant Snowball
Zap Giant Snowball Bowler
Zap Giant Snowball Bowler
Zap Giant Snowball Bowler
Zap
Elite Barbarians Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Elite Barbarians Bowler
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Bowler
Zap Spear Goblins
Zap Giant Snowball
Bowler
Zap Giant Snowball Bowler
Zap Giant Snowball
Elite Barbarians
Zap Giant Snowball Elite Barbarians Bowler
Zap Giant Snowball
Zap Giant Snowball Bowler

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