My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Witch Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Skeleton Army Witch Electro Wizard Lumberjack
Poison
Skeleton Army Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Skeleton Army Hog Rider Electro Wizard Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Skeleton Army Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Elite Barbarians Witch The Log Electro Wizard Lumberjack
Elite Barbarians
Giant Snowball Hog Rider The Log Lumberjack
Hog Rider
Giant Snowball The Log Elite Barbarians Witch Electro Wizard Lumberjack
Skeleton Army
Witch
Giant Snowball Hog Rider Lumberjack
The Log
Hog Rider Giant Snowball Elite Barbarians Lumberjack
Electro Wizard
Giant Snowball Hog Rider Lumberjack
Lumberjack
Giant Snowball Elite Barbarians Hog Rider Witch The Log Electro Wizard

Defense Synergies 0 15

Giant Snowball
Elite Barbarians Witch The Log Electro Wizard Lumberjack
Elite Barbarians
Giant Snowball The Log
Hog Rider
Skeleton Army
The Log Electro Wizard Lumberjack
Witch
Giant Snowball The Log Electro Wizard Lumberjack
The Log
Giant Snowball Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
Electro Wizard
Giant Snowball Skeleton Army Witch The Log Lumberjack
Lumberjack
Giant Snowball Skeleton Army Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Witch The Log Electro Wizard
Skeleton Army Witch Lumberjack Giant Snowball Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Lumberjack Electro Wizard
Elite Barbarians Skeleton Army The Log Lumberjack
Skeleton Army The Log Giant Snowball Electro Wizard Lumberjack
Giant Snowball Electro Wizard Witch
The Log Electro Wizard
Witch Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Giant Snowball Electro Wizard Lumberjack
Skeleton Army Witch Electro Wizard Giant Snowball The Log Lumberjack
Giant Snowball Witch Electro Wizard
Skeleton Army Lumberjack Giant Snowball Elite Barbarians Witch The Log Electro Wizard
Skeleton Army Giant Snowball Witch The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Giant Snowball Elite Barbarians The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Witch Electro Wizard Lumberjack
Giant Snowball Elite Barbarians Skeleton Army Witch The Log Electro Wizard Lumberjack
Giant Snowball Witch The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Giant Snowball Elite Barbarians Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Giant Snowball Elite Barbarians Witch Electro Wizard
Electro Wizard Giant Snowball Elite Barbarians The Log Lumberjack
Skeleton Army Lumberjack Elite Barbarians Witch The Log Electro Wizard
Skeleton Army Lumberjack Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Witch Lumberjack
Giant Snowball Witch Electro Wizard
Skeleton Army Elite Barbarians Witch Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Electro Wizard Giant Snowball Elite Barbarians Skeleton Army Witch The Log
Witch Skeleton Army
Elite Barbarians Witch Lumberjack
Skeleton Army Giant Snowball Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Witch Lumberjack
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard The Log Lumberjack
Giant Snowball Elite Barbarians Witch The Log Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log Electro Wizard
The Log
The Log
Giant Snowball The Log
Giant Snowball Witch
Witch The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Elite Barbarians Electro Wizard Lumberjack
The Log Electro Wizard
Giant Snowball
Giant Snowball Elite Barbarians The Log
Giant Snowball Elite Barbarians The Log
Giant Snowball Witch The Log
The Log
Giant Snowball
Giant Snowball The Log Electro Wizard
Giant Snowball Witch The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Witch
Witch
The Log Giant Snowball Witch Electro Wizard
Giant Snowball Witch The Log
The Log
Elite Barbarians Giant Snowball Witch Electro Wizard
Electro Wizard Giant Snowball Witch
Giant Snowball Elite Barbarians
Giant Snowball The Log
Giant Snowball Electro Wizard
Giant Snowball The Log
Electro Wizard Skeleton Army Witch
Giant Snowball Witch Electro Wizard
The Log
Electro Wizard Lumberjack
The Log Giant Snowball
Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians Witch The Log Electro Wizard
Giant Snowball Witch Electro Wizard
Giant Snowball Witch The Log Electro Wizard

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