My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Inferno Dragon Golden Knight Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Arrows Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Arrows Wizard The Log
The Log
Giant Snowball P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Arrows Wizard The Log
Golden Knight

Defense Synergies 3 15

Giant Snowball
Mega Knight Wizard P.E.K.K.A The Log Inferno Dragon Golden Knight
Arrows
Mega Knight P.E.K.K.A Golden Knight
Wizard
Giant Snowball P.E.K.K.A The Log Mega Knight Golden Knight
P.E.K.K.A
The Log Giant Snowball Arrows Wizard
The Log
P.E.K.K.A Giant Snowball Wizard Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Giant Snowball The Log Mega Knight
Mega Knight
Giant Snowball Arrows Wizard The Log Inferno Dragon
Golden Knight
Giant Snowball Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Golden Knight
P.E.K.K.A Inferno Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows The Log Giant Snowball Mega Knight
Giant Snowball Inferno Dragon Arrows Wizard
Arrows P.E.K.K.A The Log Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Giant Snowball Mega Knight
Giant Snowball Arrows Wizard The Log Mega Knight
Arrows Inferno Dragon Giant Snowball Wizard
P.E.K.K.A Mega Knight Giant Snowball Wizard The Log
Wizard Mega Knight Giant Snowball Arrows P.E.K.K.A The Log Golden Knight
P.E.K.K.A Inferno Dragon Mega Knight
Giant Snowball P.E.K.K.A The Log Inferno Dragon Mega Knight
Wizard Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Giant Snowball Wizard The Log Golden Knight
Giant Snowball Arrows Wizard The Log Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight Giant Snowball Arrows P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball P.E.K.K.A
Giant Snowball Arrows Wizard The Log Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight The Log Golden Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Inferno Dragon Mega Knight
Arrows Wizard Giant Snowball
P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Giant Snowball The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Golden Knight
P.E.K.K.A Mega Knight Giant Snowball Arrows The Log
P.E.K.K.A Mega Knight Wizard Golden Knight
Wizard Mega Knight
P.E.K.K.A The Log Inferno Dragon Golden Knight
Arrows Mega Knight Giant Snowball Wizard P.E.K.K.A The Log Inferno Dragon Golden Knight
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows Giant Snowball The Log Golden Knight
Arrows The Log
Arrows The Log
Wizard Giant Snowball Arrows The Log Mega Knight
Arrows Wizard Giant Snowball
Arrows Wizard The Log
Arrows The Log Giant Snowball Wizard
Arrows The Log Giant Snowball Wizard Golden Knight
Giant Snowball
Arrows Wizard The Log Golden Knight
Giant Snowball Arrows Wizard
Giant Snowball The Log Golden Knight
Arrows
Giant Snowball Arrows The Log
Giant Snowball Arrows Wizard The Log Golden Knight
Arrows Wizard The Log Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Wizard The Log Mega Knight
Giant Snowball Arrows Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Giant Snowball Arrows Wizard
The Log
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log Wizard Mega Knight
Inferno Dragon
Arrows The Log Giant Snowball Wizard Golden Knight
Giant Snowball Arrows Wizard The Log Mega Knight Golden Knight
Arrows The Log Golden Knight
Giant Snowball Arrows Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Arrows Wizard The Log Mega Knight
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball Arrows Wizard The Log
Giant Snowball Arrows Wizard
Arrows The Log
Wizard Mega Knight
Arrows The Log Giant Snowball Wizard
Giant Snowball Arrows
P.E.K.K.A Mega Knight
Giant Snowball The Log Golden Knight
Giant Snowball
Giant Snowball The Log Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight

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