My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton P.E.K.K.A Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Musketeer Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Musketeer Giant Skeleton Sparky
The Log
Mini P.E.K.K.A Musketeer Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Fireball
Musketeer Inferno Dragon Sparky
Poison
Musketeer Sparky
Lightning
Mini P.E.K.K.A Musketeer Inferno Dragon Sparky
Rocket
Musketeer Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Mini P.E.K.K.A Musketeer Inferno Dragon Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Musketeer Giant Skeleton Sparky
Arrows
P.E.K.K.A Sparky Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Sparky Arrows Musketeer Giant Skeleton
Musketeer
Giant Snowball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Giant Skeleton
Giant Snowball Arrows Mini P.E.K.K.A Musketeer Sparky
P.E.K.K.A
Giant Snowball Arrows Musketeer
Inferno Dragon
Sparky
Arrows Mini P.E.K.K.A Giant Snowball Giant Skeleton

Defense Synergies 0 13

Giant Snowball
Mini P.E.K.K.A Musketeer Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Arrows
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Sparky
Mini P.E.K.K.A
Giant Snowball Arrows Musketeer
Musketeer
Giant Snowball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Giant Skeleton
Giant Snowball Arrows Musketeer
P.E.K.K.A
Giant Snowball Arrows Musketeer
Inferno Dragon
Giant Snowball
Sparky
Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Sparky
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Musketeer
Mini P.E.K.K.A P.E.K.K.A Sparky Giant Snowball Musketeer Giant Skeleton Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Musketeer
Arrows Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Sparky
Arrows Giant Snowball Musketeer
Giant Snowball Musketeer Inferno Dragon Arrows
Arrows Musketeer Giant Skeleton P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky Musketeer
Giant Snowball Mini P.E.K.K.A Musketeer Giant Skeleton Sparky
Giant Snowball Arrows Musketeer Giant Skeleton
Arrows Musketeer Inferno Dragon Giant Snowball
Mini P.E.K.K.A P.E.K.K.A Sparky Giant Snowball Musketeer Giant Skeleton
Sparky Giant Snowball Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Giant Snowball Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Sparky
Sparky Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer Giant Skeleton Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Sparky Musketeer Inferno Dragon
Giant Snowball Arrows Mini P.E.K.K.A Musketeer Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Giant Skeleton P.E.K.K.A Sparky
Giant Snowball Arrows Mini P.E.K.K.A Musketeer Inferno Dragon
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Musketeer Sparky
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Musketeer Inferno Dragon Sparky
Arrows Giant Snowball Musketeer
Mini P.E.K.K.A P.E.K.K.A Sparky Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Giant Skeleton P.E.K.K.A Giant Snowball Mini P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Musketeer Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Musketeer Giant Skeleton Sparky
P.E.K.K.A Giant Snowball Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Sparky
Musketeer Sparky
Sparky Mini P.E.K.K.A Musketeer Giant Skeleton P.E.K.K.A Inferno Dragon
Arrows Giant Snowball Mini P.E.K.K.A Musketeer Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton Sparky
Arrows Giant Snowball Musketeer
Arrows Giant Skeleton Sparky
Arrows Musketeer Giant Skeleton Sparky
Giant Snowball Arrows Sparky
Arrows Giant Snowball Musketeer
Arrows Musketeer Sparky
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Mini P.E.K.K.A Musketeer Sparky
Arrows Musketeer Sparky
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer Sparky
Arrows Musketeer
Giant Snowball Arrows Musketeer Sparky
Giant Snowball Arrows Musketeer Sparky
Arrows Musketeer Sparky
Giant Snowball Arrows Sparky
Mini P.E.K.K.A Sparky
Giant Snowball Arrows Mini P.E.K.K.A Musketeer Sparky
Giant Snowball Arrows
Musketeer Giant Skeleton Sparky
Giant Snowball Arrows
Musketeer Sparky
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Sparky
Inferno Dragon
Arrows Giant Snowball Musketeer Sparky
Giant Snowball Arrows Musketeer Sparky
Arrows Musketeer Sparky
Giant Snowball Arrows Musketeer Sparky
Giant Snowball Musketeer
Giant Snowball Mini P.E.K.K.A Sparky
Giant Snowball Arrows Musketeer Sparky
Giant Snowball Arrows Sparky
P.E.K.K.A Giant Skeleton Sparky
Giant Snowball Arrows Sparky
Musketeer
Giant Snowball Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Sparky
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Giant Skeleton Sparky
Musketeer P.E.K.K.A Sparky
Giant Snowball Musketeer Giant Skeleton Sparky
Giant Snowball Musketeer
Giant Snowball Musketeer Giant Skeleton Sparky
P.E.K.K.A Inferno Dragon Sparky
Sparky

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