My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Hunter Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Fisherman
Giant Snowball
Tombstone Fisherman
Zap
Royal Giant Tombstone Prince Fisherman
Barbarian Barrel
Tombstone Hunter
The Log
Royal Giant Tombstone Hunter Prince Fisherman
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Hunter Prince Fisherman
Fireball
Tombstone Hunter Fisherman
Poison
Tombstone Hunter Fisherman
Lightning
Tombstone Hunter Prince Fisherman
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Tombstone Fisherman Fireball Hunter Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Tombstone Fisherman

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Fireball Hunter Prince
Arrows
Royal Giant Fireball Prince
Royal Giant
Arrows Fireball Hunter Fisherman Giant Snowball
Tombstone
Fireball
Arrows Royal Giant Giant Snowball
Hunter
Royal Giant Fisherman Giant Snowball Prince
Prince
Giant Snowball Arrows Hunter
Fisherman
Royal Giant Hunter

Defense Synergies 1 11

Giant Snowball
Hunter Prince Fisherman
Arrows
Tombstone Fireball Prince
Royal Giant
Tombstone
Arrows Fireball Hunter Prince
Fireball
Arrows Tombstone
Hunter
Fisherman Giant Snowball Tombstone Prince
Prince
Giant Snowball Arrows Tombstone Hunter Fisherman
Fisherman
Hunter Giant Snowball Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Hunter Tombstone Prince Fisherman
Hunter Prince Fisherman Giant Snowball Tombstone
Hunter Prince Tombstone Fisherman
Arrows Tombstone Fireball Prince
Arrows Fireball Giant Snowball Hunter
Giant Snowball Hunter Arrows Tombstone Fireball
Arrows Fireball
Hunter Tombstone Prince Fisherman
Giant Snowball Hunter Prince Fisherman
Giant Snowball Arrows Tombstone Fireball Hunter Fisherman
Arrows Hunter Giant Snowball Fireball
Tombstone Hunter Prince Giant Snowball Fireball
Fireball Giant Snowball Arrows Tombstone Hunter Prince
Tombstone Hunter Prince
Giant Snowball Fireball Hunter Prince Fisherman
Arrows Tombstone Fireball Hunter Prince Fisherman
Arrows Tombstone Fireball Giant Snowball Hunter Prince Fisherman
Giant Snowball Arrows Hunter Tombstone Fireball Fisherman
Hunter Prince Fisherman
Giant Snowball Arrows Fireball Hunter Prince Fisherman
Tombstone Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tombstone Fireball Prince Fisherman
Fireball Giant Snowball Arrows Hunter Prince Fisherman
Tombstone Hunter Prince Fisherman
Hunter Prince Fireball Fisherman
Tombstone Hunter Prince Fisherman
Arrows Fireball Giant Snowball Hunter
Prince Tombstone Fireball Hunter
Hunter Prince Fisherman
Giant Snowball Tombstone Fireball Prince
Tombstone
Tombstone Hunter Prince
Giant Snowball Arrows Fireball Prince
Prince Tombstone Fireball Hunter
Fireball
Tombstone Fireball Hunter Prince Fisherman
Arrows Giant Snowball Fireball Hunter
Giant Snowball Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Giant Snowball Fisherman
Arrows Fireball
Arrows Fireball Prince
Fireball Giant Snowball Arrows
Arrows Fireball Giant Snowball Hunter
Arrows
Arrows Fireball Giant Snowball Hunter
Arrows Fireball Giant Snowball Fisherman
Giant Snowball Fireball Prince Fisherman
Arrows Fireball Prince Fisherman
Fireball Giant Snowball Arrows
Giant Snowball Fireball Hunter Fisherman
Arrows Fireball Fisherman
Giant Snowball Arrows Fireball Prince Fisherman
Giant Snowball Arrows Fireball Hunter
Arrows Fireball
Giant Snowball Arrows Fireball
Fisherman
Giant Snowball Arrows Fireball Hunter Prince Fisherman
Giant Snowball Arrows Fireball
Fireball Prince
Giant Snowball Arrows Fireball
Prince Fisherman
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball Hunter
Fisherman
Arrows Fireball Giant Snowball Hunter Fisherman
Fireball Giant Snowball Arrows Prince Fisherman
Fireball Arrows Fisherman
Giant Snowball Arrows Fireball Hunter
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Arrows Fireball Hunter
Giant Snowball Arrows Fireball
Prince
Giant Snowball Arrows Fireball
Tombstone Fireball Prince
Fireball Giant Snowball Arrows Hunter
Arrows Fireball
Fireball Hunter Prince
Arrows Giant Snowball Fireball
Giant Snowball Arrows Fireball
Prince
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Prince
Prince
Fireball

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