My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Night Witch
Giant Snowball
Minions Three Musketeers Night Witch
Zap
Minions Inferno Tower Three Musketeers Night Witch
Barbarian Barrel
Knight Inferno Tower Three Musketeers Night Witch
The Log
Three Musketeers
Earthquake
Inferno Tower
Arrows
Minions Night Witch
Royal Delivery
Knight Minions Three Musketeers Night Witch
Fireball
Minions Inferno Tower Three Musketeers Night Witch
Poison
Minions Inferno Tower Three Musketeers Night Witch
Lightning
Knight Inferno Tower Three Musketeers Night Witch
Rocket
Inferno Tower Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Knight Minions Void Night Witch Inferno Tower Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Knight Minions

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Three Musketeers The Log Night Witch
Knight
Minions Three Musketeers Giant Snowball The Log Night Witch
Minions
Knight
Inferno Tower
Three Musketeers
Knight Giant Snowball The Log
Void
The Log
Giant Snowball Knight Three Musketeers
Night Witch
Giant Snowball Knight

Defense Synergies 3 14

Giant Snowball
Knight Minions Inferno Tower Three Musketeers The Log Night Witch
Knight
Minions Inferno Tower Giant Snowball Three Musketeers The Log Night Witch
Minions
Knight Giant Snowball Inferno Tower The Log
Inferno Tower
Knight The Log Giant Snowball Minions Night Witch
Three Musketeers
Giant Snowball Knight The Log
Void
The Log
Inferno Tower Giant Snowball Knight Minions Three Musketeers Night Witch
Night Witch
Giant Snowball Knight Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower Void The Log
Inferno Tower Knight Minions Three Musketeers The Log Night Witch
Inferno Tower Three Musketeers Giant Snowball Knight Minions Void Night Witch
Inferno Tower Three Musketeers Night Witch Knight Minions
The Log
The Log Giant Snowball Minions Night Witch
Giant Snowball Minions Inferno Tower Three Musketeers Void Night Witch
Inferno Tower Void The Log
Inferno Tower Three Musketeers Minions Night Witch
Knight Giant Snowball Inferno Tower Night Witch
Minions Giant Snowball Knight The Log Night Witch
Minions Inferno Tower Three Musketeers Giant Snowball Night Witch
Inferno Tower Night Witch Giant Snowball Knight Minions Three Musketeers The Log
Three Musketeers Giant Snowball Minions The Log Night Witch
Inferno Tower Knight Three Musketeers
Inferno Tower Giant Snowball Three Musketeers The Log
Three Musketeers Knight Minions Inferno Tower Night Witch
Giant Snowball Knight Minions Three Musketeers The Log Night Witch
Giant Snowball The Log Knight Minions
Inferno Tower Three Musketeers
Giant Snowball Knight Minions The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Inferno Tower Void
Void Giant Snowball Knight The Log
Knight Minions Inferno Tower The Log
Knight Inferno Tower The Log Night Witch
Inferno Tower Knight Three Musketeers Night Witch
Giant Snowball Minions Three Musketeers
Knight Minions Inferno Tower Void Night Witch
Inferno Tower Knight
Void Giant Snowball Knight Minions Inferno Tower The Log
Inferno Tower Three Musketeers
Knight Minions Inferno Tower
Giant Snowball Void The Log
Knight Inferno Tower Three Musketeers Night Witch
Three Musketeers
Inferno Tower Knight Minions Three Musketeers The Log Night Witch
Minions Giant Snowball Inferno Tower The Log
Giant Snowball Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight The Log
Void Giant Snowball The Log
Void The Log
Knight Void The Log
Giant Snowball The Log
Giant Snowball Minions
The Log
The Log Giant Snowball
Void The Log Giant Snowball
Giant Snowball Minions Three Musketeers Void Night Witch
Void Knight The Log
Void Giant Snowball
Giant Snowball Knight Three Musketeers Void The Log
Minions Void
Giant Snowball The Log
Giant Snowball Three Musketeers The Log
Three Musketeers The Log
Giant Snowball Three Musketeers
Minions Night Witch
Void Giant Snowball Three Musketeers The Log
Giant Snowball Void The Log
Minions Void The Log Night Witch
Giant Snowball Void
Void The Log
Giant Snowball Void The Log
Giant Snowball The Log
Void The Log Giant Snowball
Void Giant Snowball The Log
Void The Log
Giant Snowball Void Night Witch
Giant Snowball Minions Void
Giant Snowball Void Night Witch
Void Giant Snowball The Log Night Witch
Void Giant Snowball
Giant Snowball The Log
Minions Void Night Witch
Giant Snowball Three Musketeers
The Log
Void Knight Three Musketeers
The Log Giant Snowball
Void Giant Snowball
Three Musketeers
Giant Snowball Minions The Log
Giant Snowball Void
Void Giant Snowball The Log
Void
Void

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