My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mega Minion Giant Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Mega Minion Baby Dragon
Zap
Sparky
Barbarian Barrel
Ice Spirit Knight Sparky
The Log
Ice Spirit Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Mega Minion Baby Dragon Sparky
Fireball
Mega Minion Baby Dragon Sparky
Poison
Mega Minion Sparky
Lightning
Knight Mega Minion Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion Tornado Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Mega Minion Tornado Baby Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Mega Minion

Attack Synergies 13 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Mega Minion Giant Baby Dragon
Zap
Ice Spirit Mega Minion Giant Tornado Sparky Knight Baby Dragon
Knight
Ice Spirit Mega Minion Baby Dragon Zap Sparky
Mega Minion
Zap Knight Giant Ice Spirit Baby Dragon Sparky
Giant
Zap Mega Minion Sparky Ice Spirit Tornado Baby Dragon
Tornado
Zap Baby Dragon Sparky Giant
Baby Dragon
Knight Tornado Ice Spirit Zap Mega Minion Giant Sparky
Sparky
Ice Spirit Zap Giant Tornado Knight Mega Minion Baby Dragon

Defense Synergies 5 16

Ice Spirit
Zap Sparky Knight Mega Minion Tornado Baby Dragon
Zap
Ice Spirit Mega Minion Knight Tornado Baby Dragon Sparky
Knight
Mega Minion Ice Spirit Zap Tornado Baby Dragon Sparky
Mega Minion
Zap Knight Ice Spirit Tornado Baby Dragon Sparky
Giant
Tornado
Sparky Ice Spirit Zap Knight Mega Minion Baby Dragon Sparky
Baby Dragon
Ice Spirit Zap Knight Mega Minion Tornado
Sparky
Ice Spirit Tornado Zap Knight Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Baby Dragon Sparky
Sparky Ice Spirit Zap Knight Mega Minion
Tornado Sparky Knight Mega Minion
Sparky Knight Mega Minion
Tornado Sparky
Tornado Zap Mega Minion Baby Dragon
Mega Minion Tornado Ice Spirit Zap Baby Dragon
Zap Baby Dragon Sparky
Sparky Tornado
Knight Tornado Ice Spirit Sparky
Zap Knight Mega Minion Tornado Baby Dragon
Mega Minion Zap Tornado Baby Dragon
Sparky Ice Spirit Zap Knight
Sparky Ice Spirit Zap Mega Minion Tornado Baby Dragon
Sparky Knight
Tornado Ice Spirit Zap Sparky
Sparky Knight Tornado
Ice Spirit Zap Knight Mega Minion Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Spirit Knight Mega Minion
Sparky Tornado
Knight Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Sparky
Zap Knight Mega Minion Baby Dragon
Ice Spirit Zap Knight Sparky
Zap Knight Tornado Sparky
Knight Sparky
Ice Spirit Zap Tornado Baby Dragon
Sparky Knight Mega Minion
Knight Sparky
Zap Ice Spirit Knight Mega Minion Tornado Baby Dragon Sparky
Mega Minion Sparky
Knight Mega Minion Sparky
Zap Tornado
Knight Sparky
Baby Dragon Sparky
Sparky Ice Spirit Zap Knight Mega Minion Tornado Baby Dragon
Zap Mega Minion Baby Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Sparky
Zap Tornado Baby Dragon
Baby Dragon Sparky
Knight Sparky
Zap Baby Dragon Sparky
Ice Spirit Zap Mega Minion Tornado Baby Dragon
Tornado Baby Dragon Sparky
Ice Spirit Zap Tornado Baby Dragon
Zap Tornado
Tornado Sparky
Zap Knight Tornado Sparky
Zap Tornado Baby Dragon
Knight Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Tornado Sparky
Sparky
Zap Mega Minion Baby Dragon Sparky
Zap Tornado Baby Dragon
Baby Dragon Sparky
Tornado
Tornado Sparky
Zap Baby Dragon
Zap Tornado Ice Spirit Baby Dragon Sparky
Mega Minion
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Ice Spirit Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Ice Spirit Sparky
Sparky
Sparky
Zap Ice Spirit
Zap Mega Minion Tornado Baby Dragon
Knight Mega Minion Baby Dragon Sparky
Zap Baby Dragon
Zap Tornado Sparky
Mega Minion Sparky
Zap Ice Spirit Tornado Baby Dragon Sparky
Zap Tornado
Zap Tornado Baby Dragon Sparky
Sparky
Sparky

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