My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Giant Skeleton Bandit Sparky
Giant Snowball
Bats Minions Hog Rider
Zap
Bats Minions Bandit Sparky
Barbarian Barrel
Giant Skeleton Bandit Electro Wizard Sparky
The Log
Hog Rider Giant Skeleton Bandit Sparky
Earthquake
Hog Rider
Arrows
Bats Minions
Royal Delivery
Bats Minions Hog Rider Giant Skeleton Bandit Electro Wizard Sparky
Fireball
Minions Hog Rider Bandit Electro Wizard Sparky
Poison
Bats Minions Electro Wizard Sparky
Lightning
Bandit Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Bandit Hog Rider Electro Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Bandit

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Minions Bandit Sparky
Zap
Hog Rider Electro Wizard Sparky Bats Minions Giant Skeleton Bandit
Minions
Hog Rider Bats Zap Giant Skeleton Bandit Sparky
Hog Rider
Bats Zap Minions Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Bats Zap Minions Hog Rider Bandit Electro Wizard Sparky
Bandit
Bats Zap Minions Hog Rider Giant Skeleton Electro Wizard
Electro Wizard
Zap Hog Rider Giant Skeleton Bandit Sparky
Sparky
Zap Bats Minions Giant Skeleton Electro Wizard

Defense Synergies 1 15

Bats
Zap Minions Giant Skeleton Bandit Electro Wizard Sparky
Zap
Electro Wizard Bats Minions Giant Skeleton Bandit Sparky
Minions
Bats Zap Giant Skeleton Bandit Electro Wizard
Hog Rider
Giant Skeleton
Bats Zap Minions Electro Wizard
Bandit
Bats Zap Minions Electro Wizard
Electro Wizard
Zap Bats Minions Giant Skeleton Bandit
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Sparky
Sparky Bats Zap Minions Bandit Electro Wizard
Sparky Bats Minions Giant Skeleton Bandit Electro Wizard
Sparky Bats Minions Bandit Electro Wizard
Giant Skeleton Sparky
Bats Zap Minions Bandit Electro Wizard
Bats Minions Electro Wizard Zap
Zap Giant Skeleton Bandit Electro Wizard Sparky
Sparky Minions
Giant Skeleton Bandit Electro Wizard Sparky
Bats Minions Electro Wizard Zap Giant Skeleton Bandit
Minions Bats Zap Electro Wizard
Sparky Bats Zap Minions Giant Skeleton Bandit Electro Wizard
Sparky Bats Zap Minions Electro Wizard
Sparky Bandit Electro Wizard
Zap Bandit Electro Wizard Sparky
Sparky Bats Minions Electro Wizard
Bats Zap Minions Bandit Electro Wizard
Zap Bats Minions Giant Skeleton Bandit Electro Wizard
Sparky Electro Wizard
Bats Minions Giant Skeleton Bandit Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap
Giant Skeleton Bandit Bats Zap Minions Electro Wizard Sparky
Giant Skeleton Bats Zap Bandit Electro Wizard Sparky
Giant Skeleton Bandit Sparky
Bats Zap Minions Electro Wizard
Sparky Bats Minions Giant Skeleton Bandit Electro Wizard
Giant Skeleton Sparky
Zap Giant Skeleton Electro Wizard Bats Minions Bandit Sparky
Sparky
Bats Minions Giant Skeleton Sparky
Zap Giant Skeleton Electro Wizard
Giant Skeleton Bandit Sparky
Sparky
Electro Wizard Sparky Bats Zap Minions Giant Skeleton
Bats Minions Zap Giant Skeleton Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit Sparky
Zap Bandit Electro Wizard
Giant Skeleton Bandit Sparky
Giant Skeleton Sparky
Zap Sparky
Bats Zap Minions
Sparky
Zap
Zap Bandit
Bats Minions Electro Wizard Sparky
Zap Bandit Electro Wizard Sparky
Zap
Bandit Sparky
Minions Bandit
Zap Sparky
Zap Bandit Sparky
Bandit Sparky
Sparky
Bats Minions Sparky
Zap Bandit Electro Wizard Sparky
Zap
Minions Giant Skeleton Sparky
Sparky
Zap
Zap Sparky
Zap Bandit Electro Wizard Sparky
Zap Bandit Sparky
Zap Bandit Sparky
Bats Zap Electro Wizard Sparky
Zap Electro Wizard Bats Minions
Sparky
Zap Bandit Sparky
Zap Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Zap Electro Wizard Bats Minions Bandit
Zap Electro Wizard
Electro Wizard Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Zap Bats Minions Giant Skeleton Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Giant Skeleton Bandit Electro Wizard Sparky
Sparky
Sparky

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