My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Golem Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Skeleton Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Sparky
Giant Snowball
Barbarians
Zap
Sparky
Barbarian Barrel
Barbarians Elite Barbarians Giant Skeleton Magic Archer Sparky
The Log
Barbarians Elite Barbarians Giant Skeleton Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Giant Skeleton Magic Archer Sparky
Fireball
Barbarians Elite Barbarians Magic Archer Sparky
Poison
Barbarians Magic Archer Sparky
Lightning
Elite Barbarians Magic Archer Sparky
Rocket
Barbarians Elite Barbarians Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Giant Skeleton Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Magic Archer Barbarians Elite Barbarians Rocket Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Freeze Magic Archer Barbarians Elite Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Sparky
Rocket
Golem
Freeze
Giant Skeleton
Magic Archer Sparky
Golem
Rocket Magic Archer Sparky
Magic Archer
Giant Skeleton Golem
Sparky
Elite Barbarians Giant Skeleton Golem

Defense Synergies 0 2

Barbarians
Elite Barbarians
Rocket
Freeze
Sparky
Giant Skeleton
Magic Archer
Golem
Magic Archer
Giant Skeleton
Sparky
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer Sparky
Barbarians Elite Barbarians Sparky
Barbarians Rocket Sparky Elite Barbarians Freeze Giant Skeleton
Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Rocket Giant Skeleton Sparky
Freeze Magic Archer
Rocket Freeze Magic Archer
Rocket Barbarians Giant Skeleton Magic Archer Sparky
Barbarians Sparky Elite Barbarians
Elite Barbarians Barbarians Giant Skeleton Sparky
Barbarians Freeze Giant Skeleton Magic Archer
Magic Archer
Barbarians Sparky Elite Barbarians Rocket Freeze Giant Skeleton
Rocket Sparky Barbarians Freeze Magic Archer
Barbarians Elite Barbarians Sparky
Barbarians Rocket Elite Barbarians Freeze Sparky
Barbarians Sparky Elite Barbarians
Barbarians Elite Barbarians Magic Archer
Freeze Barbarians Giant Skeleton Magic Archer
Barbarians Sparky Elite Barbarians
Barbarians Elite Barbarians Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Rocket Magic Archer
Barbarians Giant Skeleton Elite Barbarians Rocket Sparky
Rocket Giant Skeleton Barbarians Elite Barbarians Sparky
Barbarians Giant Skeleton Elite Barbarians Sparky
Rocket Freeze Magic Archer
Rocket Sparky Barbarians Elite Barbarians Giant Skeleton
Giant Skeleton Barbarians Elite Barbarians Sparky
Rocket Freeze Giant Skeleton Barbarians Elite Barbarians Magic Archer Sparky
Barbarians Sparky
Barbarians Elite Barbarians Giant Skeleton Sparky
Rocket Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Rocket Giant Skeleton Sparky
Barbarians Magic Archer Sparky
Barbarians Elite Barbarians Sparky Rocket Freeze Giant Skeleton Magic Archer
Barbarians Elite Barbarians Freeze Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Freeze Giant Skeleton Sparky
Magic Archer
Rocket Giant Skeleton Magic Archer Sparky
Barbarians Rocket Freeze Giant Skeleton Sparky
Rocket Magic Archer Sparky
Rocket Freeze Magic Archer
Magic Archer Sparky
Freeze Magic Archer
Rocket Elite Barbarians Sparky
Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Elite Barbarians Magic Archer Sparky
Rocket Freeze Magic Archer
Elite Barbarians Magic Archer Sparky
Rocket Magic Archer Sparky
Magic Archer Rocket Sparky
Rocket Freeze Sparky
Rocket Sparky
Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Giant Skeleton Magic Archer Sparky
Rocket
Rocket Sparky
Rocket Barbarians
Freeze Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Rocket Magic Archer Sparky
Elite Barbarians Magic Archer Sparky
Rocket Freeze
Elite Barbarians Sparky
Rocket Magic Archer Sparky
Rocket Freeze Magic Archer Sparky
Giant Skeleton Sparky
Rocket Magic Archer Sparky
Barbarians Rocket Freeze Magic Archer
Rocket Magic Archer
Freeze
Rocket Magic Archer Sparky
Magic Archer
Rocket Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Rocket Freeze Giant Skeleton Magic Archer Sparky
Rocket Magic Archer
Rocket Freeze Giant Skeleton Magic Archer Sparky

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