My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Fisherman Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Fisherman Inferno Dragon Sparky
Giant Snowball
Bats Fisherman Inferno Dragon
Zap
Bats Fisherman Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Sparky
The Log
Elite Barbarians Fisherman Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Fisherman Inferno Dragon Sparky
Fireball
Elite Barbarians Fisherman Inferno Dragon Sparky
Poison
Bats Fisherman Sparky
Lightning
Elite Barbarians Fisherman Inferno Dragon Sparky
Rocket
Elite Barbarians Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fisherman Fireball Inferno Dragon Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Fisherman Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Elite Barbarians Fisherman Inferno Dragon Sparky
Elite Barbarians
Bats Fireball The Log Sparky
Fireball
Elite Barbarians Giant The Log Sparky
Giant
Bats Sparky Fireball The Log Fisherman
The Log
Elite Barbarians Fireball Giant Fisherman Sparky
Fisherman
Bats Giant The Log Sparky
Inferno Dragon
Bats
Sparky
Giant Bats Elite Barbarians Fireball The Log Fisherman

Defense Synergies 1 8

Bats
The Log Fisherman Inferno Dragon Sparky
Elite Barbarians
The Log
Fireball
The Log
Giant
The Log
Fireball Bats Elite Barbarians Fisherman Inferno Dragon Sparky
Fisherman
Bats The Log
Inferno Dragon
Bats The Log
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Sparky
Elite Barbarians Inferno Dragon Sparky Bats The Log Fisherman
Fisherman Sparky Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Sparky Bats Fisherman
Elite Barbarians Fireball The Log Sparky
Fireball The Log Bats
Bats Inferno Dragon Fireball
Fireball The Log Sparky
Inferno Dragon Sparky Elite Barbarians Fisherman
Elite Barbarians Fisherman Sparky
Bats Fireball The Log Fisherman
Inferno Dragon Bats Fireball
Sparky Bats Elite Barbarians Fireball The Log
Fireball Sparky Bats The Log
Elite Barbarians Inferno Dragon Sparky
Elite Barbarians Fireball The Log Fisherman Inferno Dragon Sparky
Sparky Bats Elite Barbarians Fireball Fisherman
Fireball Bats Elite Barbarians The Log Fisherman
The Log Bats Fireball Fisherman Inferno Dragon
Sparky Elite Barbarians Fisherman Inferno Dragon
Bats Elite Barbarians Fireball The Log Fisherman Sparky
Elite Barbarians Fisherman Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Fisherman Sparky
Fireball Elite Barbarians The Log Fisherman Inferno Dragon
Bats Elite Barbarians The Log Fisherman Sparky
Bats Elite Barbarians Fireball The Log Fisherman Sparky
Elite Barbarians Fisherman Inferno Dragon Sparky
Fireball Bats
Sparky Bats Elite Barbarians Fireball
Elite Barbarians Fisherman Inferno Dragon Sparky
Bats Elite Barbarians Fireball The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Bats Elite Barbarians Sparky
Elite Barbarians Fireball The Log
Elite Barbarians Fireball Sparky
Fireball Sparky
Elite Barbarians Sparky Bats Fireball The Log Fisherman Inferno Dragon
Bats Elite Barbarians Fireball The Log Inferno Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball The Log Fisherman
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Bats
The Log Sparky
Fireball The Log
Fireball The Log Fisherman
Bats Elite Barbarians Fireball Fisherman Sparky
Fireball The Log Fisherman Sparky
Fireball
Elite Barbarians Fireball The Log Fisherman Sparky
Fireball Fisherman
Elite Barbarians Fireball The Log Fisherman Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Bats Fisherman Sparky
Fireball The Log Fisherman Sparky
Fireball The Log
Fireball The Log Sparky
Fireball
The Log Fisherman Sparky
Fireball The Log
The Log Fireball Sparky
Fisherman Inferno Dragon
Fireball The Log Fisherman Sparky
Fireball The Log Fisherman Sparky
Fireball The Log Fisherman Sparky
Elite Barbarians Bats Fireball Sparky
Bats Fireball
Elite Barbarians Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Bats Fireball
Fireball
The Log Fireball
Fireball Sparky
The Log Fireball
Fireball Sparky
Elite Barbarians Sparky
Bats Elite Barbarians Fireball The Log Sparky
Bats Fireball
Fireball The Log Sparky
Inferno Dragon Sparky
Fireball Sparky
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: