My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Magic Archer Ram Rider Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider Sparky Lava Hound
Giant Snowball
Minions Ram Rider Lava Hound
Zap
Minions Ram Rider Sparky Lava Hound
Barbarian Barrel
Valkyrie Wizard Magic Archer Sparky
The Log
Ram Rider Sparky
Earthquake
Arrows
Minions Lava Hound
Royal Delivery
Minions Valkyrie Wizard Magic Archer Ram Rider Sparky Lava Hound
Fireball
Minions Wizard Magic Archer Ram Rider Sparky Lava Hound
Poison
Minions Wizard Magic Archer Sparky Lava Hound
Lightning
Valkyrie Wizard Magic Archer Ram Rider Sparky
Rocket
Valkyrie Wizard Magic Archer Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Magic Archer Wizard Ram Rider Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Magic Archer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Lava Hound Ram Rider
Minions
Lava Hound Valkyrie Ram Rider Sparky
Valkyrie
Minions Wizard Magic Archer Ram Rider Sparky
Wizard
Valkyrie Ram Rider Sparky
Magic Archer
Ram Rider Valkyrie Lava Hound
Ram Rider
Magic Archer Arrows Minions Valkyrie Wizard
Sparky
Arrows Minions Valkyrie Wizard
Lava Hound
Arrows Minions Magic Archer

Defense Synergies 1 7

Arrows
Valkyrie Sparky
Minions
Valkyrie Ram Rider
Valkyrie
Minions Arrows Wizard Magic Archer Sparky
Wizard
Valkyrie
Magic Archer
Valkyrie Ram Rider
Ram Rider
Minions Magic Archer
Sparky
Arrows Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Magic Archer Ram Rider Sparky
Sparky Minions Valkyrie Ram Rider
Ram Rider Sparky Minions Valkyrie
Sparky Minions Valkyrie Ram Rider
Arrows Valkyrie Sparky
Arrows Minions Valkyrie Magic Archer
Minions Ram Rider Arrows Wizard Magic Archer
Arrows Valkyrie Magic Archer Ram Rider Sparky
Sparky Minions
Valkyrie Sparky
Minions Valkyrie Arrows Wizard Magic Archer Ram Rider
Arrows Minions Wizard Magic Archer Ram Rider
Sparky Minions Valkyrie Wizard Ram Rider
Valkyrie Wizard Sparky Arrows Minions Magic Archer
Sparky Ram Rider
Ram Rider Sparky
Wizard Sparky Arrows Minions Valkyrie
Arrows Valkyrie Minions Wizard Magic Archer Ram Rider
Arrows Valkyrie Wizard Minions Magic Archer Ram Rider
Sparky Ram Rider
Valkyrie Wizard Arrows Minions Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Sparky
Arrows Valkyrie Wizard Magic Archer
Minions Valkyrie Ram Rider Sparky
Valkyrie Ram Rider Sparky
Valkyrie Ram Rider Sparky
Arrows Wizard Minions Magic Archer Ram Rider
Sparky Minions Valkyrie Ram Rider
Valkyrie Sparky
Minions Valkyrie Magic Archer Sparky
Sparky
Minions Valkyrie Sparky
Arrows Valkyrie
Valkyrie Wizard Ram Rider Sparky
Wizard Valkyrie Magic Archer Sparky
Sparky Minions Valkyrie Magic Archer
Arrows Minions Valkyrie Wizard Magic Archer Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Sparky
Arrows Magic Archer Ram Rider
Arrows Magic Archer Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Magic Archer Sparky
Arrows Wizard Minions Magic Archer Ram Rider
Arrows Wizard Magic Archer Sparky
Arrows Wizard Magic Archer Ram Rider
Arrows Wizard Ram Rider
Minions Sparky
Arrows Valkyrie Wizard Magic Archer Ram Rider Sparky
Arrows Wizard Magic Archer
Magic Archer Sparky
Arrows Minions Magic Archer
Arrows Magic Archer Sparky
Arrows Wizard Magic Archer Sparky
Magic Archer Arrows Wizard Sparky
Arrows Sparky
Minions Sparky
Arrows Wizard Magic Archer Sparky
Arrows Valkyrie Wizard Magic Archer
Minions Magic Archer Sparky
Arrows Wizard
Sparky
Arrows
Arrows Valkyrie Wizard Magic Archer Sparky
Arrows Wizard Magic Archer Ram Rider Sparky
Arrows Wizard Magic Archer Ram Rider Sparky
Arrows Magic Archer Sparky
Arrows Wizard Magic Archer Sparky
Minions Wizard
Sparky
Arrows Wizard Magic Archer Sparky
Arrows Magic Archer Sparky
Sparky
Arrows Wizard Magic Archer Sparky
Minions Magic Archer
Arrows Wizard Magic Archer Ram Rider
Arrows
Valkyrie Wizard Magic Archer Sparky
Arrows Wizard Magic Archer
Arrows Sparky
Sparky
Minions Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Sparky
Wizard Sparky

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