My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Fisherman Inferno Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Fisherman Inferno Dragon Sparky
Giant Snowball
Skeleton Army Fisherman Inferno Dragon
Zap
Firecracker Skeleton Army Bandit Fisherman Inferno Dragon Sparky
Barbarian Barrel
Firecracker Skeleton Army Bandit Magic Archer Sparky
The Log
Firecracker Skeleton Army Bandit Fisherman Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Bandit Fisherman Inferno Dragon Magic Archer Sparky
Fireball
Firecracker Skeleton Army Bandit Fisherman Inferno Dragon Magic Archer Sparky
Poison
Firecracker Skeleton Army Fisherman Magic Archer Sparky
Lightning
Bandit Fisherman Inferno Dragon Magic Archer Sparky
Rocket
Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Skeleton Army Bandit Fisherman Inferno Dragon Magic Archer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Firecracker Skeleton Army Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Bandit Magic Archer Sparky
Firecracker
Giant Snowball Bandit Fisherman Inferno Dragon Sparky
Skeleton Army
Sparky
Bandit
Giant Snowball Firecracker Magic Archer
Fisherman
Firecracker Sparky
Inferno Dragon
Firecracker
Magic Archer
Giant Snowball Bandit
Sparky
Giant Snowball Firecracker Skeleton Army Fisherman

Defense Synergies 0 16

Giant Snowball
Firecracker Bandit Fisherman Inferno Dragon Magic Archer Sparky
Firecracker
Giant Snowball Skeleton Army Bandit Fisherman
Skeleton Army
Firecracker Bandit Inferno Dragon Magic Archer Sparky
Bandit
Giant Snowball Firecracker Skeleton Army Fisherman Magic Archer
Fisherman
Giant Snowball Firecracker Bandit Magic Archer
Inferno Dragon
Giant Snowball Skeleton Army
Magic Archer
Giant Snowball Skeleton Army Bandit Fisherman
Sparky
Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Sparky
Skeleton Army Inferno Dragon Sparky Firecracker Bandit Fisherman
Skeleton Army Fisherman Sparky Giant Snowball Bandit Inferno Dragon
Skeleton Army Inferno Dragon Sparky Firecracker Bandit Fisherman
Firecracker Skeleton Army Sparky
Skeleton Army Giant Snowball Firecracker Bandit Magic Archer
Giant Snowball Inferno Dragon Firecracker Magic Archer
Bandit Magic Archer Sparky
Inferno Dragon Sparky Skeleton Army Fisherman
Skeleton Army Giant Snowball Firecracker Bandit Fisherman Sparky
Skeleton Army Giant Snowball Firecracker Bandit Fisherman Magic Archer
Inferno Dragon Giant Snowball Firecracker Magic Archer
Skeleton Army Sparky Giant Snowball Bandit
Skeleton Army Sparky Giant Snowball Firecracker Magic Archer
Skeleton Army Inferno Dragon Sparky Bandit
Skeleton Army Giant Snowball Bandit Fisherman Inferno Dragon Sparky
Sparky Firecracker Skeleton Army Fisherman
Giant Snowball Firecracker Skeleton Army Bandit Fisherman Magic Archer
Giant Snowball Firecracker Bandit Fisherman Inferno Dragon Magic Archer
Sparky Fisherman Inferno Dragon
Skeleton Army Giant Snowball Firecracker Bandit Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Bandit Fisherman Sparky
Bandit Giant Snowball Firecracker Fisherman Inferno Dragon Magic Archer
Skeleton Army Bandit Fisherman Sparky
Skeleton Army Bandit Fisherman Sparky
Skeleton Army Bandit Fisherman Inferno Dragon Sparky
Firecracker Giant Snowball Magic Archer
Skeleton Army Sparky Bandit
Skeleton Army Fisherman Inferno Dragon Sparky
Giant Snowball Firecracker Skeleton Army Bandit Inferno Dragon Magic Archer Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Sparky
Skeleton Army Giant Snowball
Skeleton Army Bandit Sparky
Firecracker Skeleton Army Magic Archer Sparky
Skeleton Army Sparky Firecracker Fisherman Inferno Dragon Magic Archer
Giant Snowball Firecracker Inferno Dragon Magic Archer Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Bandit Sparky
Firecracker Giant Snowball Bandit Fisherman Magic Archer
Bandit Magic Archer Sparky
Firecracker Sparky
Giant Snowball Firecracker Magic Archer Sparky
Firecracker Giant Snowball Magic Archer
Firecracker Magic Archer Sparky
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Bandit Fisherman
Giant Snowball Fisherman Sparky
Firecracker Bandit Fisherman Magic Archer Sparky
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Bandit Fisherman Magic Archer Sparky
Firecracker Bandit Fisherman Magic Archer
Giant Snowball Firecracker Fisherman Magic Archer Sparky
Giant Snowball Firecracker Bandit Magic Archer Sparky
Magic Archer Firecracker Bandit Sparky
Giant Snowball Sparky
Fisherman Sparky
Giant Snowball Firecracker Bandit Fisherman Magic Archer Sparky
Giant Snowball Firecracker Magic Archer
Magic Archer Sparky
Giant Snowball
Fisherman Sparky
Giant Snowball
Giant Snowball Firecracker Magic Archer Sparky
Fisherman Inferno Dragon
Firecracker Giant Snowball Bandit Fisherman Magic Archer Sparky
Giant Snowball Bandit Fisherman Magic Archer Sparky
Firecracker Bandit Fisherman Magic Archer Sparky
Giant Snowball Firecracker Magic Archer Sparky
Giant Snowball Firecracker
Giant Snowball Sparky
Giant Snowball Bandit Magic Archer Sparky
Giant Snowball Firecracker Magic Archer Sparky
Sparky
Giant Snowball Firecracker Magic Archer Sparky
Skeleton Army Bandit Magic Archer
Giant Snowball Firecracker Magic Archer
Firecracker Magic Archer Sparky
Giant Snowball Firecracker Magic Archer
Giant Snowball Sparky
Firecracker Sparky
Giant Snowball Firecracker Magic Archer Sparky
Firecracker Giant Snowball Magic Archer
Giant Snowball Firecracker Bandit Magic Archer Sparky
Inferno Dragon Sparky
Firecracker Sparky

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