My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Hunter P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Baby Dragon
Zap
Sparky
Barbarian Barrel
Tesla Heal Spirit Wizard Hunter Sparky
The Log
Heal Spirit Hunter Sparky
Earthquake
Tesla
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Baby Dragon Hunter P.E.K.K.A Sparky
Fireball
Tesla Wizard Baby Dragon Hunter Sparky
Poison
Wizard Hunter Sparky
Lightning
Tesla Wizard Baby Dragon Hunter Sparky
Rocket
Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Hunter Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Tesla Baby Dragon Hunter Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Tesla Baby Dragon Hunter

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Heal Spirit
Wizard Baby Dragon Hunter P.E.K.K.A Sparky Mega Knight
Wizard
Heal Spirit P.E.K.K.A Sparky Mega Knight
Baby Dragon
Heal Spirit P.E.K.K.A Sparky Mega Knight
Hunter
Heal Spirit P.E.K.K.A Sparky Mega Knight
P.E.K.K.A
Heal Spirit Wizard Baby Dragon Hunter
Sparky
Heal Spirit Wizard Baby Dragon Hunter
Mega Knight
Heal Spirit Wizard Baby Dragon Hunter

Defense Synergies 0 8

Tesla
Wizard Baby Dragon
Heal Spirit
Wizard
Tesla P.E.K.K.A Mega Knight
Baby Dragon
Tesla P.E.K.K.A Mega Knight
Hunter
P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Baby Dragon Hunter
Sparky
Mega Knight
Wizard Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Baby Dragon Sparky
Hunter P.E.K.K.A Sparky Tesla Mega Knight
Tesla Hunter P.E.K.K.A Sparky Mega Knight
Tesla Hunter P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Mega Knight
Tesla Baby Dragon Hunter Mega Knight
Tesla Hunter Wizard Baby Dragon
Tesla Baby Dragon P.E.K.K.A Sparky Mega Knight
Tesla Hunter P.E.K.K.A Sparky
Tesla Hunter Sparky Mega Knight
Tesla Wizard Baby Dragon Hunter Mega Knight
Tesla Hunter Wizard Baby Dragon
Tesla Hunter P.E.K.K.A Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Tesla Baby Dragon Hunter P.E.K.K.A
P.E.K.K.A Sparky Tesla Hunter Mega Knight
Tesla Hunter P.E.K.K.A Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Hunter P.E.K.K.A
Tesla Mega Knight Wizard Baby Dragon Hunter
Wizard Baby Dragon Hunter Tesla Mega Knight
P.E.K.K.A Sparky Tesla Hunter
Wizard Mega Knight Tesla Baby Dragon Hunter P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla P.E.K.K.A Sparky
Tesla Wizard Baby Dragon Hunter Mega Knight
P.E.K.K.A Mega Knight Hunter Sparky
Hunter P.E.K.K.A Mega Knight Tesla Sparky
P.E.K.K.A Tesla Hunter Sparky Mega Knight
Wizard Tesla Baby Dragon Hunter
P.E.K.K.A Sparky Tesla Hunter
P.E.K.K.A Mega Knight Tesla Hunter Sparky
P.E.K.K.A Mega Knight Baby Dragon Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Mega Knight Tesla Hunter Sparky
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tesla Wizard Hunter Sparky
Wizard Tesla Baby Dragon Sparky Mega Knight
Tesla Sparky Baby Dragon Hunter P.E.K.K.A
Mega Knight Tesla Wizard Baby Dragon Hunter P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Sparky
Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon Hunter
Wizard Baby Dragon Sparky
Wizard Baby Dragon Hunter
Wizard
Sparky
Wizard Sparky
Wizard Baby Dragon
Baby Dragon Hunter Sparky
Baby Dragon
Baby Dragon Sparky
Wizard Baby Dragon Hunter Sparky
Wizard Baby Dragon Sparky Mega Knight
Sparky
Sparky
Wizard Baby Dragon Hunter Sparky Mega Knight
Wizard Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Wizard
Sparky
Baby Dragon
Wizard Baby Dragon Hunter Sparky Mega Knight
Wizard Baby Dragon Hunter Sparky
Wizard Baby Dragon Sparky Mega Knight
Baby Dragon Sparky
Wizard Baby Dragon Hunter Sparky
Wizard
Sparky
Wizard Hunter Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Sparky
Wizard Baby Dragon Hunter
Wizard Baby Dragon Hunter Sparky Mega Knight
Wizard Baby Dragon
Sparky
P.E.K.K.A Sparky Mega Knight
Baby Dragon Sparky
Baby Dragon Sparky Mega Knight
P.E.K.K.A Sparky
Wizard Sparky Mega Knight

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