My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel Bandit Sparky
Giant Snowball
Cannon Goblin Gang Goblin Barrel
Zap
Cannon Goblin Gang Goblin Barrel Bandit Sparky
Barbarian Barrel
Cannon Goblin Gang Goblin Barrel Bandit Electro Wizard Sparky
The Log
Cannon Goblin Gang Goblin Barrel Bandit Sparky
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Bandit Electro Wizard Sparky
Fireball
Cannon Goblin Gang Goblin Barrel Bandit Electro Wizard Sparky
Poison
Cannon Goblin Gang Electro Wizard Sparky
Lightning
Cannon Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Goblin Barrel Tornado Bandit Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Goblin Barrel Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Goblin Barrel Giant Bandit Sparky
Giant
Goblin Barrel Sparky Goblin Gang Tornado Bandit Electro Wizard
Goblin Barrel
Goblin Gang Giant Bandit Sparky
Tornado
Sparky Giant
Bandit
Goblin Gang Giant Goblin Barrel Electro Wizard
Electro Wizard
Giant Bandit Sparky
Sparky
Giant Tornado Goblin Gang Goblin Barrel Electro Wizard

Defense Synergies 1 10

Cannon
Goblin Gang Bandit Electro Wizard Sparky
Goblin Gang
Cannon Bandit Electro Wizard Sparky
Giant
Goblin Barrel
Tornado
Sparky Electro Wizard Sparky
Bandit
Cannon Goblin Gang Electro Wizard
Electro Wizard
Cannon Goblin Gang Tornado Bandit
Sparky
Tornado Cannon Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard Sparky
Sparky Cannon Goblin Gang Bandit Electro Wizard
Cannon Goblin Gang Tornado Sparky Bandit Electro Wizard
Cannon Sparky Goblin Gang Bandit Electro Wizard
Tornado Sparky
Goblin Gang Tornado Cannon Bandit Electro Wizard
Tornado Electro Wizard Cannon Goblin Gang
Cannon Bandit Electro Wizard Sparky
Cannon Sparky Goblin Gang Tornado
Goblin Gang Tornado Cannon Bandit Electro Wizard Sparky
Goblin Gang Electro Wizard Cannon Tornado Bandit
Goblin Gang Tornado Electro Wizard
Cannon Sparky Goblin Gang Bandit Electro Wizard
Sparky Cannon Goblin Gang Tornado Electro Wizard
Sparky Cannon Goblin Gang Bandit Electro Wizard
Tornado Cannon Goblin Gang Bandit Electro Wizard Sparky
Sparky Cannon Goblin Gang Tornado Electro Wizard
Cannon Goblin Gang Tornado Bandit Electro Wizard
Tornado Cannon Bandit Electro Wizard
Sparky Cannon Tornado Electro Wizard
Goblin Gang Cannon Bandit Electro Wizard Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit Electro Wizard Sparky
Bandit Electro Wizard Goblin Gang
Goblin Gang Bandit Electro Wizard Sparky
Goblin Gang Tornado Bandit Electro Wizard Sparky
Cannon Goblin Gang Bandit Sparky
Goblin Gang Tornado Electro Wizard
Goblin Gang Sparky Bandit Electro Wizard
Sparky
Electro Wizard Tornado Bandit Sparky
Cannon Goblin Gang Sparky
Sparky
Tornado Electro Wizard
Cannon Goblin Gang Bandit Sparky
Cannon Sparky
Goblin Gang Electro Wizard Sparky Tornado
Cannon Electro Wizard Sparky
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Tornado Bandit Electro Wizard
Bandit Sparky
Sparky
Sparky
Tornado
Tornado Sparky
Tornado
Tornado Bandit
Goblin Gang Tornado Electro Wizard Sparky
Tornado Bandit Electro Wizard Sparky
Tornado
Bandit Sparky
Bandit
Sparky
Bandit Sparky
Bandit Sparky
Tornado Sparky
Sparky
Bandit Electro Wizard Sparky
Tornado
Sparky
Tornado
Tornado Sparky
Tornado Sparky
Tornado Bandit Electro Wizard Sparky
Tornado Bandit Sparky
Tornado Bandit Sparky
Tornado Electro Wizard Sparky
Electro Wizard
Sparky
Bandit Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Goblin Gang Bandit
Tornado Electro Wizard
Goblin Gang Electro Wizard Sparky
Tornado Sparky
Sparky
Goblin Gang Tornado Electro Wizard Sparky
Tornado Electro Wizard
Tornado Bandit Electro Wizard Sparky
Sparky
Sparky

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