My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince Sparky
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch Prince Sparky
Barbarian Barrel
Goblin Barrel Witch Sparky
The Log
Goblin Barrel Witch Prince Sparky
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Witch Prince Sparky
Fireball
Goblin Barrel Witch Sparky
Poison
Bats Witch Sparky
Lightning
Witch Prince Sparky
Rocket
Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Goblin Barrel Witch Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Goblin Barrel Prince Sparky
Rage
Witch Sparky Bats Prince
Goblin Barrel
Prince Bats Sparky Mega Knight
Witch
Rage Prince Mega Knight
Prince
Goblin Barrel Mega Knight Bats Rage Witch The Log
The Log
Prince Sparky Mega Knight
Sparky
Rage Bats Goblin Barrel The Log
Mega Knight
Bats Prince Goblin Barrel Witch The Log

Defense Synergies 1 9

Bats
Prince The Log Sparky Mega Knight
Rage
Goblin Barrel
Witch
Prince The Log Mega Knight
Prince
The Log Bats Witch
The Log
Prince Bats Witch Sparky Mega Knight
Sparky
Bats The Log
Mega Knight
Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Sparky Bats Witch Prince The Log Mega Knight
Witch Prince Sparky Mega Knight Bats
Witch Prince Sparky Bats Mega Knight
Prince The Log Sparky Mega Knight
The Log Bats Mega Knight
Bats Witch
The Log Sparky Mega Knight
Witch Sparky Prince
Prince Sparky Mega Knight
Bats Witch The Log Mega Knight
Bats Witch
Prince Sparky Mega Knight Bats Witch The Log
Sparky Mega Knight Bats Witch Prince The Log
Sparky Prince Mega Knight
Prince The Log Sparky Mega Knight
Sparky Mega Knight Bats Witch Prince
Mega Knight Bats Witch Prince The Log
Witch The Log Bats Mega Knight
Sparky Prince
Mega Knight Bats Witch Prince The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince Sparky
Prince The Log Mega Knight
Mega Knight Bats Witch Prince The Log Sparky
Prince Mega Knight Bats The Log Sparky
Witch Prince Sparky Mega Knight
Bats Witch
Prince Sparky Bats Witch
Mega Knight Prince Sparky
Mega Knight Bats Witch Prince The Log Sparky
Witch Sparky
Mega Knight Bats Witch Prince Sparky
Mega Knight Prince The Log
Prince Mega Knight Witch Sparky
Witch Sparky Mega Knight
Witch Sparky Bats Prince The Log
Bats Mega Knight Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
Prince The Log Sparky
The Log Sparky Mega Knight
Bats Witch
Witch The Log Sparky
The Log
The Log
Bats Prince Sparky
Prince The Log Sparky
The Log Sparky
Prince The Log Sparky
Witch The Log Sparky
The Log Sparky Mega Knight
Sparky
Bats Sparky
Prince The Log Sparky Mega Knight
Witch The Log Mega Knight
Prince The Log Sparky Mega Knight
Prince The Log Sparky
The Log
The Log Witch Sparky Mega Knight
Witch
The Log Witch Sparky
Witch Prince The Log Sparky Mega Knight
The Log Sparky
Bats Witch Sparky
Bats Witch
Sparky
The Log Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
The Log Sparky
Bats Witch Prince
Witch
The Log
Prince Sparky Mega Knight
The Log
Sparky
Prince Sparky Mega Knight
Bats Witch The Log Sparky
Bats Witch
Witch Prince The Log Sparky Mega Knight
Prince Sparky
Sparky Mega Knight

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