My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Clone Prince Sparky
Giant Snowball
Goblin Gang Goblin Curse Clone
Zap
Goblin Gang Goblin Curse Clone Prince Sparky
Barbarian Barrel
Goblin Gang Wizard Goblin Curse Clone Sparky
The Log
Goblin Gang Goblin Curse Clone Prince Sparky
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Goblin Curse Clone
Royal Delivery
Goblin Gang Wizard Clone Prince Sparky
Fireball
Goblin Gang Wizard Clone Sparky
Poison
Goblin Gang Wizard Goblin Curse Clone Sparky
Lightning
Wizard Prince Sparky Monk
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Clone Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Goblin Gang Clone Wizard Prince Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Goblin Gang Clone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Prince Sparky Monk
Wizard
Rage Prince Sparky
Goblin Curse
Rage
Sparky Wizard Prince
Clone
Goblin Gang Sparky
Prince
Goblin Gang Wizard Rage
Sparky
Rage Goblin Gang Wizard Clone
Monk
Goblin Gang

Defense Synergies 0 3

Goblin Gang
Prince Sparky
Wizard
Prince
Goblin Curse
Rage
Clone
Prince
Goblin Gang Wizard
Sparky
Goblin Gang
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Sparky Goblin Gang Goblin Curse Prince Monk
Goblin Gang Prince Sparky Goblin Curse
Prince Sparky Goblin Gang Goblin Curse Monk
Prince Sparky Monk
Goblin Gang
Goblin Gang Wizard Goblin Curse
Sparky Monk
Sparky Goblin Gang Goblin Curse Prince
Goblin Gang Prince Sparky
Goblin Gang Goblin Curse Wizard
Goblin Gang Wizard Goblin Curse
Prince Sparky Goblin Gang Wizard Goblin Curse
Wizard Sparky Goblin Gang Goblin Curse Prince
Sparky Goblin Gang Goblin Curse Prince
Monk Goblin Gang Goblin Curse Prince Sparky
Wizard Sparky Goblin Gang Prince
Goblin Gang Wizard Prince
Wizard Goblin Curse
Sparky Goblin Curse Prince
Goblin Gang Wizard Goblin Curse Prince Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Sparky
Goblin Gang Wizard Prince Monk
Goblin Gang Prince Sparky
Goblin Gang Prince Sparky Monk
Goblin Gang Goblin Curse Prince Sparky
Wizard Goblin Gang Goblin Curse Monk
Goblin Gang Prince Sparky
Goblin Curse Prince Sparky
Prince Sparky Monk
Goblin Gang Goblin Curse Sparky
Prince Sparky
Monk Prince
Prince Goblin Gang Wizard Goblin Curse Sparky
Wizard Goblin Curse Sparky
Goblin Gang Sparky Prince Monk
Wizard Goblin Curse Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Monk
Monk Goblin Curse
Sparky
Prince Sparky
Wizard Goblin Curse Sparky
Wizard Goblin Curse Monk
Wizard Sparky
Wizard Goblin Curse
Monk Wizard
Goblin Gang Prince Sparky
Monk Wizard Prince Sparky
Monk Wizard Goblin Curse
Sparky
Monk
Prince Sparky
Wizard Sparky
Wizard Sparky
Monk Sparky
Sparky
Wizard Prince Sparky Monk
Wizard Goblin Curse Monk
Prince Sparky Monk
Wizard
Prince Sparky Monk
Monk
Goblin Curse Wizard Sparky
Wizard Sparky Monk
Wizard Prince Sparky Monk
Goblin Curse Sparky
Wizard Goblin Curse Sparky
Wizard
Sparky
Wizard Sparky
Sparky Monk
Prince Sparky
Wizard Goblin Curse Sparky Monk
Goblin Gang Prince
Wizard Goblin Curse Monk
Goblin Gang Wizard Prince Sparky
Wizard
Monk Sparky
Prince Sparky
Goblin Gang Sparky
Prince Sparky Monk
Prince Sparky
Wizard Sparky Monk

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