My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Witch Inferno Dragon Sparky
Barbarian Barrel
Goblin Barrel Witch Electro Wizard Sparky
The Log
Goblin Barrel Witch Sparky
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Witch Electro Wizard Inferno Dragon Sparky
Fireball
Goblin Barrel Witch Electro Wizard Inferno Dragon Sparky
Poison
Witch Electro Wizard Sparky
Lightning
Ice Golem Witch Electro Wizard Inferno Dragon Sparky
Rocket
Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Barrel Tornado Electro Wizard Inferno Dragon Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Barrel Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Barrel Witch Electro Wizard Sparky
Goblin Barrel
Ice Golem Sparky
Tornado
Sparky Witch The Log
Witch
Ice Golem Tornado
The Log
Tornado Sparky
Electro Wizard
Ice Golem Sparky
Inferno Dragon
Sparky
Tornado Ice Golem Goblin Barrel The Log Electro Wizard

Defense Synergies 1 17

Ice Golem
Tornado Witch The Log Electro Wizard Inferno Dragon Sparky
Goblin Barrel
Tornado
Sparky Ice Golem Witch The Log Electro Wizard Inferno Dragon Sparky
Witch
Ice Golem Tornado The Log Electro Wizard
The Log
Ice Golem Tornado Witch Electro Wizard Inferno Dragon Sparky
Electro Wizard
Ice Golem Tornado Witch The Log Inferno Dragon
Inferno Dragon
Ice Golem Tornado The Log Electro Wizard
Sparky
Tornado Ice Golem Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log Electro Wizard Sparky
Inferno Dragon Sparky Witch The Log Electro Wizard
Tornado Witch Sparky Electro Wizard Inferno Dragon
Witch Inferno Dragon Sparky Electro Wizard
Tornado The Log Sparky
Tornado The Log Electro Wizard
Tornado Electro Wizard Inferno Dragon Witch
Ice Golem The Log Electro Wizard Sparky
Witch Inferno Dragon Sparky Tornado
Tornado Ice Golem Electro Wizard Sparky
Witch Electro Wizard Ice Golem Tornado The Log
Inferno Dragon Tornado Witch Electro Wizard
Sparky Witch The Log Electro Wizard
Sparky Tornado Witch The Log Electro Wizard
Inferno Dragon Sparky Electro Wizard
Tornado The Log Electro Wizard Inferno Dragon Sparky
Sparky Tornado Witch Electro Wizard
Tornado Witch The Log Electro Wizard
Tornado Witch The Log Ice Golem Electro Wizard Inferno Dragon
Sparky Tornado Electro Wizard Inferno Dragon
Witch The Log Electro Wizard Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Electro Wizard Sparky
Electro Wizard Ice Golem The Log Inferno Dragon
Ice Golem Witch The Log Electro Wizard Sparky
Ice Golem Tornado The Log Electro Wizard Sparky
Witch Inferno Dragon Sparky
Ice Golem Tornado Witch Electro Wizard
Sparky Ice Golem Witch Electro Wizard
Inferno Dragon Sparky
Electro Wizard Ice Golem Tornado Witch The Log Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Witch Sparky
Tornado The Log Electro Wizard
Ice Golem Witch Sparky
Witch Sparky
Witch Electro Wizard Sparky Ice Golem Tornado The Log Inferno Dragon
Ice Golem Witch The Log Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Sparky
Tornado The Log Electro Wizard
The Log Sparky
Ice Golem The Log Sparky
The Log Sparky
Ice Golem Tornado Witch
Tornado Witch The Log Sparky
The Log Ice Golem Tornado
The Log Tornado
Tornado Electro Wizard Sparky
Tornado The Log Electro Wizard Sparky
Tornado
Ice Golem The Log Sparky
Ice Golem The Log Sparky
Witch The Log Sparky
The Log Sparky
Tornado Sparky
Sparky
The Log Electro Wizard Sparky
Tornado Witch The Log
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Ice Golem Tornado The Log Witch Sparky
Witch Inferno Dragon
The Log Tornado Witch Electro Wizard Sparky
Tornado Witch The Log Sparky
Tornado The Log Sparky
Ice Golem Tornado Witch Electro Wizard Sparky
Electro Wizard Witch
Sparky
The Log Sparky
Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Witch
Tornado Witch Electro Wizard
The Log
Electro Wizard Sparky
The Log Ice Golem
Tornado Sparky
Sparky
Tornado Witch The Log Electro Wizard Sparky
Tornado Witch Electro Wizard
Tornado Witch The Log Electro Wizard Sparky
Inferno Dragon Sparky
Sparky

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