My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Goblin Demolisher Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher Giant Guards
Giant Snowball
Spear Goblins Flying Machine Guards
Zap
Spear Goblins Flying Machine Guards
Barbarian Barrel
Spear Goblins Wizard Guards
The Log
Spear Goblins Goblin Demolisher Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Flying Machine Guards
Royal Delivery
Spear Goblins Flying Machine Goblin Demolisher Wizard Guards
Fireball
Flying Machine Wizard
Poison
Spear Goblins Flying Machine Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Delivery Goblin Demolisher Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Royal Delivery Guards Flying Machine Goblin Demolisher Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Royal Delivery Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Flying Machine Giant
Arrows
Giant
Royal Delivery
Flying Machine
Spear Goblins Giant
Goblin Demolisher
Giant
Giant
Arrows Goblin Demolisher Spear Goblins Flying Machine Wizard Guards
Wizard
Giant
Guards
Giant

Defense Synergies 0 10

Spear Goblins
Arrows Royal Delivery Flying Machine Guards
Arrows
Spear Goblins Royal Delivery
Royal Delivery
Spear Goblins Arrows Flying Machine Wizard Guards
Flying Machine
Spear Goblins Royal Delivery Guards
Goblin Demolisher
Giant
Wizard
Royal Delivery Guards
Guards
Spear Goblins Royal Delivery Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Flying Machine Goblin Demolisher Wizard
Royal Delivery Flying Machine
Royal Delivery
Guards
Arrows Royal Delivery Goblin Demolisher
Arrows Royal Delivery Spear Goblins Flying Machine Goblin Demolisher Guards
Spear Goblins Arrows Royal Delivery Flying Machine Wizard
Arrows Flying Machine
Guards Spear Goblins Royal Delivery
Guards Spear Goblins Arrows Royal Delivery Flying Machine Goblin Demolisher Wizard
Arrows Spear Goblins Royal Delivery Flying Machine Wizard
Royal Delivery Flying Machine Wizard Guards
Wizard Arrows Royal Delivery Goblin Demolisher Guards
Royal Delivery
Wizard Arrows Royal Delivery
Arrows Royal Delivery Spear Goblins Flying Machine Goblin Demolisher Wizard Guards
Arrows Royal Delivery Wizard Spear Goblins Flying Machine Goblin Demolisher Guards
Goblin Demolisher Wizard Spear Goblins Arrows Royal Delivery Flying Machine Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Royal Delivery
Royal Delivery Arrows Flying Machine Wizard
Royal Delivery Guards Spear Goblins
Guards Royal Delivery
Royal Delivery Guards
Arrows Royal Delivery Wizard Flying Machine Goblin Demolisher
Royal Delivery Guards Spear Goblins Flying Machine
Royal Delivery
Royal Delivery Spear Goblins Flying Machine
Royal Delivery Guards
Flying Machine Guards
Arrows Royal Delivery Guards
Royal Delivery Wizard Guards
Wizard Flying Machine Goblin Demolisher
Guards Spear Goblins Royal Delivery Flying Machine
Arrows Royal Delivery Flying Machine Wizard
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Guards
Wizard Arrows Goblin Demolisher
Arrows Wizard Spear Goblins Flying Machine
Arrows Flying Machine Goblin Demolisher Wizard
Arrows Flying Machine Goblin Demolisher Wizard
Arrows Flying Machine Wizard
Guards
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Spear Goblins Arrows Flying Machine Goblin Demolisher Wizard
Arrows Flying Machine Goblin Demolisher Wizard
Arrows
Arrows Flying Machine Goblin Demolisher Wizard
Arrows Flying Machine Goblin Demolisher Wizard
Arrows Wizard
Arrows Flying Machine
Arrows Goblin Demolisher Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Arrows Flying Machine Wizard
Flying Machine Wizard Guards
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Flying Machine Guards
Arrows Flying Machine Wizard
Arrows
Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Flying Machine
Flying Machine Guards
Flying Machine
Flying Machine
Wizard

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