My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Hog Rider
Giant Snowball
Spear Goblins Bomber Minions Musketeer Hog Rider
Zap
Spear Goblins Bomber Minions
Barbarian Barrel
Spear Goblins Bomber Musketeer Valkyrie Electro Wizard
The Log
Spear Goblins Bomber Musketeer Hog Rider
Earthquake
Spear Goblins Bomber Hog Rider
Arrows
Spear Goblins Bomber Minions
Royal Delivery
Spear Goblins Bomber Minions Musketeer Valkyrie Hog Rider Electro Wizard
Fireball
Bomber Minions Musketeer Hog Rider Electro Wizard
Poison
Spear Goblins Bomber Minions Musketeer Electro Wizard
Lightning
Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Minions Musketeer Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Minions

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider
Bomber
Minions Valkyrie Hog Rider
Arrows
Hog Rider
Minions
Hog Rider Bomber Valkyrie
Musketeer
Valkyrie Hog Rider
Valkyrie
Spear Goblins Musketeer Hog Rider Bomber Minions Electro Wizard
Hog Rider
Spear Goblins Arrows Minions Musketeer Valkyrie Bomber Electro Wizard
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 12

Spear Goblins
Arrows Minions Musketeer Valkyrie Electro Wizard
Bomber
Valkyrie Electro Wizard
Arrows
Spear Goblins Valkyrie
Minions
Valkyrie Spear Goblins Musketeer Electro Wizard
Musketeer
Valkyrie Spear Goblins Minions Electro Wizard
Valkyrie
Minions Musketeer Spear Goblins Bomber Arrows Electro Wizard
Hog Rider
Electro Wizard
Spear Goblins Bomber Minions Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Musketeer Valkyrie Electro Wizard
Minions Musketeer Valkyrie Electro Wizard
Bomber Minions Musketeer Valkyrie Electro Wizard
Minions Musketeer Valkyrie Electro Wizard
Bomber Arrows Valkyrie
Arrows Spear Goblins Bomber Minions Musketeer Valkyrie Electro Wizard
Minions Musketeer Electro Wizard Spear Goblins Arrows
Arrows Musketeer Valkyrie Electro Wizard
Minions Musketeer
Spear Goblins Bomber Musketeer Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Spear Goblins Bomber Arrows Musketeer
Arrows Minions Musketeer Spear Goblins Electro Wizard
Bomber Minions Musketeer Valkyrie Electro Wizard
Bomber Valkyrie Arrows Minions Electro Wizard
Electro Wizard
Electro Wizard
Bomber Arrows Minions Musketeer Valkyrie Electro Wizard
Arrows Spear Goblins Bomber Minions Musketeer Valkyrie Electro Wizard
Arrows Valkyrie Spear Goblins Bomber Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Bomber Valkyrie Spear Goblins Arrows Minions Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Electro Wizard
Electro Wizard Bomber Arrows Musketeer Valkyrie
Spear Goblins Minions Musketeer Valkyrie Electro Wizard
Valkyrie Musketeer Electro Wizard
Musketeer Valkyrie
Arrows Minions Musketeer Electro Wizard
Spear Goblins Minions Musketeer Valkyrie Electro Wizard
Valkyrie
Electro Wizard Spear Goblins Minions Valkyrie
Musketeer
Minions Musketeer Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie
Bomber Musketeer Valkyrie
Electro Wizard Spear Goblins Bomber Minions Musketeer Valkyrie
Arrows Minions Valkyrie Bomber Musketeer Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie
Bomber Arrows Valkyrie
Arrows Spear Goblins Minions Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Minions Musketeer Electro Wizard
Arrows Musketeer Valkyrie Electro Wizard
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Spear Goblins Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Minions
Bomber Arrows Musketeer Electro Wizard
Bomber Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Valkyrie
Arrows Musketeer Electro Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Electro Wizard
Electro Wizard Minions Musketeer
Bomber Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Spear Goblins Minions Musketeer
Arrows Musketeer Electro Wizard
Arrows
Musketeer Valkyrie Electro Wizard
Arrows Bomber Musketeer
Arrows
Musketeer
Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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