My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant
Giant Snowball
Spear Goblins Archers Barbarians Lumberjack
Zap
Spear Goblins Archers Royal Giant
Barbarian Barrel
Spear Goblins Archers Barbarians Magic Archer Lumberjack
The Log
Spear Goblins Archers Barbarians Royal Giant Lumberjack
Earthquake
Spear Goblins Archers Barbarians
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Barbarians Magic Archer Lumberjack
Fireball
Archers Barbarians Magic Archer Lumberjack
Poison
Spear Goblins Archers Barbarians Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Tornado Magic Archer Lumberjack Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Tornado Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Lumberjack
Archers
Royal Giant Lumberjack
Barbarians
Royal Giant
Spear Goblins Archers Rocket Tornado Magic Archer Lumberjack
Rocket
Tornado Royal Giant
Tornado
Rocket Magic Archer Royal Giant
Magic Archer
Tornado Royal Giant Lumberjack
Lumberjack
Spear Goblins Archers Royal Giant Magic Archer

Defense Synergies 2 6

Spear Goblins
Archers Barbarians Lumberjack
Archers
Spear Goblins Tornado Lumberjack
Barbarians
Spear Goblins
Royal Giant
Rocket
Tornado
Tornado
Rocket Magic Archer Archers
Magic Archer
Tornado Lumberjack
Lumberjack
Spear Goblins Archers Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Magic Archer
Barbarians Lumberjack
Barbarians Rocket Tornado Lumberjack Archers
Barbarians Lumberjack
Barbarians Rocket Tornado Lumberjack
Tornado Spear Goblins Archers Magic Archer Lumberjack
Rocket Tornado Spear Goblins Archers Magic Archer
Rocket Barbarians Magic Archer
Barbarians Tornado Lumberjack
Tornado Spear Goblins Archers Barbarians Lumberjack
Archers Barbarians Spear Goblins Tornado Magic Archer Lumberjack
Spear Goblins Archers Tornado Magic Archer
Barbarians Lumberjack Rocket
Rocket Barbarians Tornado Magic Archer Lumberjack
Barbarians Lumberjack
Barbarians Rocket Tornado Lumberjack
Barbarians Tornado Lumberjack
Spear Goblins Archers Barbarians Tornado Magic Archer Lumberjack
Tornado Spear Goblins Archers Barbarians Magic Archer Lumberjack
Barbarians Tornado Lumberjack
Spear Goblins Archers Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Spear Goblins Archers
Archers Rocket Magic Archer Lumberjack
Barbarians Lumberjack Spear Goblins Rocket
Rocket Lumberjack Barbarians Tornado
Barbarians Lumberjack
Rocket Archers Tornado Magic Archer
Rocket Spear Goblins Archers Barbarians Lumberjack
Barbarians Lumberjack
Rocket Spear Goblins Barbarians Tornado Magic Archer
Barbarians
Barbarians Lumberjack
Rocket Barbarians Tornado
Barbarians Rocket Lumberjack
Archers Barbarians Magic Archer
Barbarians Spear Goblins Archers Rocket Tornado Magic Archer Lumberjack
Archers Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Tornado Magic Archer
Rocket Magic Archer
Barbarians Rocket
Rocket Magic Archer
Spear Goblins Rocket Tornado Magic Archer
Archers Tornado Magic Archer
Tornado Magic Archer
Tornado
Rocket Tornado Lumberjack
Rocket Tornado Magic Archer
Archers Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Spear Goblins Magic Archer
Magic Archer Rocket
Rocket Tornado
Rocket
Rocket Archers Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket Barbarians
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Rocket Tornado Magic Archer
Archers Tornado Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Spear Goblins Archers Barbarians Rocket Magic Archer
Rocket Archers Tornado Magic Archer
Rocket Magic Archer Lumberjack
Magic Archer
Rocket Tornado
Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket Tornado Magic Archer
Rocket

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