My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Zappies Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Zappies Wizard Three Musketeers Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers
Giant Snowball
Spear Goblins Musketeer Zappies Three Musketeers
Zap
Spear Goblins Zappies Three Musketeers
Barbarian Barrel
Electro Spirit Spear Goblins Musketeer Zappies Wizard Three Musketeers
The Log
Electro Spirit Spear Goblins Musketeer Zappies Three Musketeers
Earthquake
Spear Goblins Zappies
Arrows
Electro Spirit Spear Goblins Zappies
Royal Delivery
Electro Spirit Spear Goblins Musketeer Zappies Wizard Three Musketeers
Fireball
Musketeer Zappies Wizard Three Musketeers
Poison
Spear Goblins Musketeer Zappies Wizard Three Musketeers
Lightning
Musketeer Wizard Three Musketeers
Rocket
Musketeer Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins The Log Musketeer Zappies Wizard Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins The Log Musketeer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Spear Goblins
Zappies
Musketeer
The Log
Zappies
Spear Goblins Three Musketeers
Wizard
Three Musketeers
Zappies The Log
Electro Giant
Electro Spirit
The Log
Musketeer Three Musketeers

Defense Synergies 1 9

Electro Spirit
The Log
Spear Goblins
Musketeer Zappies The Log
Musketeer
The Log Spear Goblins Zappies
Zappies
Spear Goblins Musketeer Electro Giant The Log
Wizard
The Log
Three Musketeers
The Log
Electro Giant
Zappies
The Log
Musketeer Electro Spirit Spear Goblins Zappies Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Zappies Wizard The Log
Musketeer Zappies Three Musketeers The Log
Three Musketeers Musketeer Zappies
Three Musketeers Musketeer Zappies
The Log
The Log Electro Spirit Spear Goblins Musketeer Zappies
Musketeer Three Musketeers Electro Spirit Spear Goblins Zappies Wizard
Electro Spirit Musketeer Electro Giant The Log
Zappies Three Musketeers Musketeer
Spear Goblins Musketeer Zappies
Electro Spirit Spear Goblins Musketeer Zappies Wizard Electro Giant The Log
Musketeer Three Musketeers Spear Goblins Zappies Wizard
Musketeer Zappies Wizard Three Musketeers The Log
Wizard Three Musketeers Electro Spirit Zappies The Log
Zappies Three Musketeers
Zappies Three Musketeers Electro Giant The Log
Wizard Three Musketeers Musketeer Zappies
Electro Spirit Spear Goblins Musketeer Zappies Wizard Three Musketeers The Log
Wizard The Log Electro Spirit Spear Goblins Musketeer Zappies
Musketeer Zappies Three Musketeers
Wizard Electro Spirit Spear Goblins Musketeer Zappies Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zappies Electro Giant
Musketeer Wizard The Log
Zappies Spear Goblins Musketeer The Log
Musketeer Zappies The Log
Musketeer Zappies Three Musketeers
Wizard Electro Giant Electro Spirit Musketeer Zappies Three Musketeers
Spear Goblins Musketeer Zappies
Zappies
Electro Spirit Spear Goblins Zappies The Log
Musketeer Zappies Three Musketeers
Musketeer Zappies
Electro Giant The Log
Zappies Wizard Three Musketeers
Wizard Musketeer Zappies Three Musketeers Electro Giant
Zappies Electro Giant Electro Spirit Spear Goblins Musketeer Three Musketeers The Log
Electro Spirit Musketeer Zappies Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
Wizard The Log
Wizard Electro Giant Electro Spirit Spear Goblins Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer Three Musketeers
Musketeer Wizard The Log
Musketeer Wizard
Musketeer Three Musketeers The Log
Musketeer
Musketeer The Log
Spear Goblins Musketeer Wizard Three Musketeers The Log
Musketeer Wizard Three Musketeers The Log
Three Musketeers
Musketeer Wizard Three Musketeers The Log
Wizard Electro Giant The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
Electro Giant The Log Electro Spirit Wizard
The Log Musketeer Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Wizard Electro Giant
Electro Spirit Musketeer Zappies Wizard Electro Giant
Musketeer Wizard The Log
Electro Spirit Zappies
Wizard The Log
Electro Spirit Spear Goblins Musketeer Zappies
Musketeer Zappies Wizard Three Musketeers
The Log
Musketeer Wizard Three Musketeers
The Log Musketeer Wizard
Electro Giant
Musketeer Three Musketeers
Electro Giant Electro Spirit Musketeer Zappies The Log
Musketeer Zappies
Musketeer Electro Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: