My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Bomb Tower Goblin Barrel Giant Skeleton
The Log
Goblin Gang Royal Giant Suspicious Bush Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Bomb Tower Goblin Barrel
Arrows
Goblin Gang Suspicious Bush Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Giant Skeleton
Fireball
Goblin Gang Suspicious Bush Bomb Tower Goblin Barrel
Poison
Goblin Gang Suspicious Bush Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Goblin Gang Goblin Barrel Bomb Tower Poison Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Goblin Gang Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Poison Giant Skeleton
Goblin Gang
Goblin Barrel Royal Giant Giant Skeleton
Royal Giant
Goblin Barrel Poison Zap Goblin Gang Giant Skeleton
Suspicious Bush
Bomb Tower
Goblin Barrel
Goblin Gang Royal Giant Giant Skeleton
Poison
Royal Giant Zap Giant Skeleton
Giant Skeleton
Zap Goblin Gang Royal Giant Goblin Barrel Poison

Defense Synergies 1 5

Zap
Bomb Tower Goblin Gang Poison Giant Skeleton
Goblin Gang
Zap Bomb Tower Giant Skeleton
Royal Giant
Suspicious Bush
Bomb Tower
Zap Goblin Gang
Goblin Barrel
Poison
Zap
Giant Skeleton
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bomb Tower Zap Goblin Gang
Goblin Gang Bomb Tower Giant Skeleton
Bomb Tower Goblin Gang
Bomb Tower Poison Giant Skeleton
Goblin Gang Zap Bomb Tower
Zap Goblin Gang Bomb Tower Poison
Zap Bomb Tower Poison Giant Skeleton
Goblin Gang Bomb Tower
Goblin Gang Giant Skeleton
Goblin Gang Poison Zap Bomb Tower Giant Skeleton
Zap Goblin Gang Poison
Bomb Tower Zap Goblin Gang Giant Skeleton
Bomb Tower Zap Goblin Gang Poison
Goblin Gang Bomb Tower
Bomb Tower Zap Goblin Gang
Bomb Tower Goblin Gang Poison
Bomb Tower Zap Goblin Gang
Zap Bomb Tower Poison Giant Skeleton
Bomb Tower
Goblin Gang Bomb Tower Poison Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Poison Zap Goblin Gang Bomb Tower
Goblin Gang Giant Skeleton Zap Bomb Tower
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang
Poison Zap Goblin Gang Bomb Tower
Goblin Gang Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Zap Giant Skeleton Bomb Tower Poison
Goblin Gang
Bomb Tower Giant Skeleton
Zap Poison Giant Skeleton
Giant Skeleton Goblin Gang Bomb Tower
Bomb Tower
Goblin Gang Zap Bomb Tower Poison Giant Skeleton
Poison Zap Bomb Tower Giant Skeleton
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Zap
Poison Giant Skeleton
Poison Giant Skeleton
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Goblin Gang Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison Giant Skeleton
Poison
Zap Poison
Zap Poison
Poison Zap
Zap Poison
Poison Zap
Poison Zap
Zap Poison
Poison Zap
Zap Poison
Giant Skeleton
Poison
Zap Goblin Gang
Poison Zap
Poison Goblin Gang
Zap Poison
Zap Poison Giant Skeleton
Zap Goblin Gang Poison Giant Skeleton
Zap Poison
Poison Zap Giant Skeleton

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