My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Suspicious Bush Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Electro Dragon
Zap
Spear Goblins Mortar
Barbarian Barrel
Spear Goblins Knight Mortar
The Log
Spear Goblins Suspicious Bush
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Suspicious Bush
Royal Delivery
Spear Goblins Knight Electro Dragon
Fireball
Mortar Suspicious Bush Electro Dragon
Poison
Spear Goblins Mortar Suspicious Bush Electro Dragon
Lightning
Knight Mortar Electro Dragon
Rocket
Mortar Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Freeze Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Suspicious Bush Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Suspicious Bush The Log Knight Mortar Fireball Freeze Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Suspicious Bush The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mortar
Knight
Spear Goblins Mortar Fireball Electro Dragon The Log
Mortar
Knight Spear Goblins Fireball The Log
Suspicious Bush
Fireball
Knight Mortar Freeze The Log
Freeze
Fireball
Electro Dragon
Knight
The Log
Knight Mortar Fireball

Defense Synergies 3 10

Spear Goblins
Knight Mortar Electro Dragon The Log
Knight
Spear Goblins Electro Dragon Mortar Fireball The Log
Mortar
Spear Goblins Knight Fireball The Log
Suspicious Bush
Fireball
The Log Knight Mortar Freeze
Freeze
Fireball
Electro Dragon
Knight Spear Goblins The Log
The Log
Fireball Spear Goblins Knight Mortar Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar Fireball Electro Dragon The Log
Knight Mortar Electro Dragon The Log
Mortar Knight Freeze Electro Dragon
Knight Mortar Electro Dragon
Fireball The Log
Fireball Freeze The Log Spear Goblins Electro Dragon
Spear Goblins Mortar Fireball Freeze Electro Dragon
Fireball Electro Dragon The Log
Mortar
Knight Spear Goblins
Spear Goblins Knight Fireball Freeze Electro Dragon The Log
Spear Goblins Fireball Electro Dragon
Mortar Knight Fireball Freeze Electro Dragon The Log
Fireball Mortar Freeze Electro Dragon The Log
Knight Mortar
Mortar Fireball Freeze The Log
Knight Mortar Fireball Electro Dragon
Mortar Fireball Spear Goblins Knight Electro Dragon The Log
Mortar Freeze The Log Spear Goblins Knight Fireball Electro Dragon
Mortar
Spear Goblins Knight Fireball Electro Dragon The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Knight Mortar Electro Dragon The Log
Spear Goblins Knight Electro Dragon The Log
Knight Fireball The Log
Knight
Fireball Freeze Electro Dragon
Spear Goblins Knight Fireball
Knight
Freeze Electro Dragon Spear Goblins Knight Mortar Fireball The Log
Knight Electro Dragon
Fireball The Log
Knight Fireball
Fireball Electro Dragon
Electro Dragon Spear Goblins Knight Mortar Fireball Freeze The Log
Fireball Freeze Electro Dragon The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Freeze Electro Dragon The Log
Mortar Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Knight Fireball Freeze The Log
Fireball Mortar The Log
Fireball Spear Goblins Freeze Electro Dragon
Mortar The Log
Fireball The Log Freeze Electro Dragon
Fireball The Log Mortar Electro Dragon
Fireball Electro Dragon
Knight Mortar Fireball Electro Dragon The Log
Fireball Electro Dragon
Knight Mortar Fireball The Log
Mortar Fireball Freeze Electro Dragon
Mortar Fireball The Log
Spear Goblins Mortar Fireball Electro Dragon The Log
Mortar Fireball Electro Dragon The Log
Mortar Fireball Freeze
Mortar Fireball Electro Dragon The Log
Mortar Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Mortar Fireball Electro Dragon The Log
Freeze The Log Mortar Fireball Electro Dragon
Mortar Fireball The Log Electro Dragon
Fireball Mortar Electro Dragon The Log
Fireball Mortar The Log
Fireball Electro Dragon
Electro Dragon Fireball Freeze
Fireball
Mortar Fireball Electro Dragon The Log
Fireball Freeze Electro Dragon
Fireball The Log
Spear Goblins Fireball Freeze Electro Dragon
Fireball Electro Dragon
Freeze
The Log Fireball
Fireball Knight Electro Dragon
The Log Mortar Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball Freeze The Log
Fireball Electro Dragon
Electro Dragon Mortar Fireball Freeze The Log
Fireball Mortar Electro Dragon

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