My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Princess Inferno Dragon
Zap
Bats Princess Inferno Dragon
Barbarian Barrel
Electro Spirit Tesla Princess
The Log
Electro Spirit Princess
Earthquake
Tesla
Arrows
Electro Spirit Bats Princess
Royal Delivery
Electro Spirit Bats Princess Inferno Dragon
Fireball
Tesla Princess Inferno Dragon
Poison
Bats Princess
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Princess Tesla Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Princess

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Mega Knight Inferno Dragon
Arrows
Lightning Mega Knight
Tesla
Lightning
Arrows
Princess
Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Princess

Defense Synergies 1 9

Electro Spirit
Bats
Tesla Inferno Dragon Mega Knight
Arrows
Mega Knight Tesla Lightning
Tesla
Bats Arrows Princess Inferno Dragon
Lightning
Arrows
Princess
Tesla Mega Knight
Inferno Dragon
Bats Tesla Mega Knight
Mega Knight
Arrows Bats Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla
Inferno Dragon Bats Tesla Mega Knight
Tesla Mega Knight Bats Lightning Inferno Dragon
Tesla Inferno Dragon Bats Mega Knight
Lightning Arrows Princess Mega Knight
Arrows Electro Spirit Bats Tesla Mega Knight
Bats Tesla Lightning Inferno Dragon Electro Spirit Arrows Princess
Lightning Electro Spirit Arrows Tesla Mega Knight
Tesla Inferno Dragon Princess
Tesla Mega Knight
Bats Electro Spirit Arrows Tesla Princess Mega Knight
Arrows Tesla Inferno Dragon Bats Princess
Tesla Mega Knight Bats Lightning
Mega Knight Electro Spirit Bats Arrows Tesla Princess
Inferno Dragon Tesla Mega Knight
Tesla Lightning Inferno Dragon Mega Knight
Tesla Mega Knight Bats Arrows
Arrows Tesla Mega Knight Electro Spirit Bats
Arrows Electro Spirit Bats Tesla Princess Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Electro Spirit Bats Arrows Tesla
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Tesla Lightning Inferno Dragon Mega Knight
Mega Knight Bats Lightning
Lightning Mega Knight Bats Tesla
Tesla Inferno Dragon Mega Knight
Arrows Electro Spirit Bats Tesla Princess
Bats Tesla Lightning
Mega Knight Tesla Inferno Dragon
Lightning Mega Knight Electro Spirit Bats Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla
Lightning Mega Knight Arrows
Lightning Mega Knight Tesla
Tesla Princess Mega Knight
Tesla Electro Spirit Bats Lightning Inferno Dragon
Bats Arrows Mega Knight Electro Spirit Tesla Princess Inferno Dragon
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows
Arrows Princess
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows Electro Spirit Bats Princess
Arrows Princess
Arrows Lightning Princess
Arrows Lightning
Lightning Bats
Lightning Arrows Princess
Lightning Arrows Princess
Lightning Princess
Lightning Arrows Princess
Lightning Princess Arrows
Lightning Arrows Princess
Lightning Arrows Princess Mega Knight
Lightning Arrows
Bats Lightning
Lightning Arrows Princess Mega Knight
Lightning Arrows Princess Mega Knight
Lightning Mega Knight
Lightning Arrows Princess
Lightning
Lightning Arrows
Arrows Electro Spirit Princess Mega Knight
Inferno Dragon
Arrows Lightning Princess
Lightning Arrows Princess Mega Knight
Lightning Arrows
Lightning Bats Arrows Princess
Lightning Electro Spirit Bats
Lightning
Lightning Arrows Mega Knight
Lightning Electro Spirit Arrows Princess
Mega Knight
Arrows Lightning Princess
Lightning Electro Spirit Bats Princess
Lightning Arrows Princess
Arrows
Lightning Princess Mega Knight
Arrows Lightning Princess
Lightning Arrows
Mega Knight
Electro Spirit Bats Lightning Princess
Bats Lightning Princess
Lightning Princess Mega Knight
Inferno Dragon
Lightning Mega Knight

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