My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Elixir Golem Musketeer Baby Dragon Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Baby Dragon Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Elixir Golem Dark Prince
Giant Snowball
Bomber Musketeer Baby Dragon
Zap
Bomber Dark Prince
Barbarian Barrel
Bomber Tesla Elite Barbarians Elixir Golem Musketeer Dark Prince Magic Archer
The Log
Bomber Elite Barbarians Elixir Golem Musketeer Dark Prince
Earthquake
Bomber Tesla Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Elixir Golem Musketeer Baby Dragon Dark Prince Magic Archer
Fireball
Bomber Tesla Elite Barbarians Elixir Golem Musketeer Baby Dragon Magic Archer
Poison
Bomber Elixir Golem Musketeer Magic Archer
Lightning
Tesla Elite Barbarians Musketeer Baby Dragon Dark Prince Magic Archer
Rocket
Elite Barbarians Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Tesla Musketeer Baby Dragon Dark Prince Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Elixir Golem Tesla Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Elixir Golem Baby Dragon Dark Prince
Tesla
Elite Barbarians
Bomber
Elixir Golem
Bomber Musketeer Baby Dragon Magic Archer
Musketeer
Elixir Golem Baby Dragon Dark Prince
Baby Dragon
Bomber Elixir Golem Musketeer Dark Prince
Dark Prince
Bomber Musketeer Baby Dragon Magic Archer
Magic Archer
Elixir Golem Dark Prince

Defense Synergies 2 9

Bomber
Tesla Dark Prince
Tesla
Musketeer Bomber Baby Dragon Dark Prince Magic Archer
Elite Barbarians
Dark Prince
Elixir Golem
Musketeer
Tesla Baby Dragon Dark Prince
Baby Dragon
Tesla Musketeer Dark Prince
Dark Prince
Elite Barbarians Bomber Tesla Musketeer Baby Dragon Magic Archer
Magic Archer
Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Musketeer Baby Dragon Magic Archer
Elite Barbarians Tesla Musketeer Dark Prince
Tesla Bomber Elite Barbarians Musketeer Dark Prince
Tesla Elite Barbarians Musketeer Dark Prince
Bomber Elite Barbarians Dark Prince
Bomber Tesla Musketeer Baby Dragon Dark Prince Magic Archer
Tesla Musketeer Baby Dragon Magic Archer
Tesla Musketeer Baby Dragon Magic Archer
Tesla Elite Barbarians Musketeer
Elite Barbarians Bomber Tesla Musketeer Dark Prince
Bomber Tesla Musketeer Baby Dragon Dark Prince Magic Archer
Tesla Musketeer Baby Dragon Magic Archer
Tesla Bomber Elite Barbarians Musketeer Dark Prince
Bomber Tesla Baby Dragon Dark Prince Magic Archer
Elite Barbarians Tesla
Tesla Elite Barbarians
Tesla Bomber Elite Barbarians Musketeer Dark Prince
Tesla Bomber Elite Barbarians Musketeer Baby Dragon Dark Prince Magic Archer
Baby Dragon Bomber Tesla Musketeer Dark Prince Magic Archer
Tesla Elite Barbarians Musketeer
Bomber Dark Prince Tesla Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Dark Prince
Bomber Tesla Elite Barbarians Musketeer Baby Dragon Magic Archer
Elite Barbarians Musketeer Dark Prince
Dark Prince Tesla Elite Barbarians Musketeer
Tesla Elite Barbarians Musketeer Dark Prince
Tesla Musketeer Baby Dragon Magic Archer
Dark Prince Tesla Elite Barbarians Musketeer
Tesla Elite Barbarians Dark Prince
Elite Barbarians Baby Dragon Dark Prince Magic Archer
Tesla Musketeer
Tesla Elite Barbarians Musketeer Dark Prince
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Tesla
Bomber Tesla Musketeer Baby Dragon Magic Archer
Tesla Elite Barbarians Bomber Musketeer Baby Dragon Dark Prince Magic Archer
Bomber Tesla Elite Barbarians Musketeer Baby Dragon Dark Prince Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Baby Dragon
Musketeer Baby Dragon Magic Archer
Baby Dragon Magic Archer
Musketeer Dark Prince
Bomber Baby Dragon Dark Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Bomber Musketeer Baby Dragon Magic Archer
Baby Dragon Magic Archer
Elite Barbarians Musketeer
Musketeer Dark Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Elite Barbarians Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Elite Barbarians Musketeer Baby Dragon Magic Archer
Bomber Musketeer Baby Dragon Magic Archer
Magic Archer Musketeer Baby Dragon
Bomber
Bomber Musketeer Baby Dragon Dark Prince Magic Archer
Bomber Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer
Musketeer Baby Dragon
Bomber Baby Dragon Dark Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Elite Barbarians Musketeer Baby Dragon Magic Archer
Musketeer
Elite Barbarians
Bomber Musketeer Magic Archer
Magic Archer
Magic Archer
Musketeer Dark Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Dark Prince Magic Archer
Bomber Musketeer Baby Dragon Magic Archer
Elite Barbarians Musketeer Dark Prince
Elite Barbarians Musketeer Baby Dragon Magic Archer
Musketeer Magic Archer
Musketeer Baby Dragon Dark Prince Magic Archer

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