My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Rocket Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Royal Delivery Tesla Poison Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Royal Delivery

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror
Firecracker
Mirror Monk
Royal Delivery
Tesla
Rocket
Mirror
Mirror
Arrows Firecracker Rocket Poison
Poison
Mirror
Monk
Firecracker

Defense Synergies 3 9

Arrows
Mirror Royal Delivery Tesla Monk
Firecracker
Royal Delivery Tesla Mirror
Royal Delivery
Mirror Arrows Firecracker Tesla
Tesla
Mirror Arrows Firecracker Royal Delivery Poison
Rocket
Mirror
Arrows Royal Delivery Tesla Firecracker Poison
Poison
Tesla Mirror
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla
Firecracker Royal Delivery Tesla Monk
Tesla Rocket Royal Delivery
Tesla Firecracker Monk
Arrows Firecracker Royal Delivery Rocket Poison Monk
Arrows Royal Delivery Firecracker Tesla
Tesla Rocket Arrows Firecracker Royal Delivery Poison
Rocket Arrows Tesla Poison Monk
Tesla
Firecracker Royal Delivery Tesla
Poison Arrows Firecracker Royal Delivery Tesla
Arrows Tesla Firecracker Royal Delivery Poison
Tesla Royal Delivery Rocket
Rocket Arrows Firecracker Royal Delivery Tesla Poison
Tesla
Rocket Monk Royal Delivery Tesla
Tesla Arrows Firecracker Royal Delivery Poison
Arrows Royal Delivery Tesla Firecracker
Arrows Royal Delivery Poison Firecracker Tesla
Tesla
Arrows Firecracker Royal Delivery Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Tesla
Royal Delivery Poison Arrows Firecracker Tesla Rocket Monk
Royal Delivery Rocket
Rocket Royal Delivery Tesla Monk
Royal Delivery Tesla
Arrows Firecracker Royal Delivery Rocket Poison Tesla Monk
Royal Delivery Rocket Tesla
Royal Delivery Tesla
Royal Delivery Rocket Firecracker Poison Monk
Royal Delivery Tesla
Tesla
Rocket Monk Arrows Royal Delivery Poison
Royal Delivery Rocket Tesla
Firecracker Tesla
Tesla Firecracker Royal Delivery Rocket Poison Monk
Arrows Poison Firecracker Royal Delivery Tesla
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Rocket Monk
Arrows Firecracker Poison Monk
Rocket Arrows Poison
Arrows Firecracker Rocket Poison
Rocket Poison Arrows Firecracker
Arrows Firecracker Poison Rocket Monk
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Monk Firecracker
Rocket Poison
Firecracker Rocket Poison Monk Arrows
Poison Monk Arrows Firecracker Rocket
Rocket Poison Firecracker
Arrows Firecracker Rocket Poison Monk
Arrows Firecracker Poison
Rocket Arrows Firecracker Poison
Arrows Firecracker Rocket Poison
Monk Arrows Rocket Poison
Rocket
Rocket Arrows Firecracker Poison Monk
Rocket Arrows Firecracker Poison Monk
Rocket Poison Monk
Rocket Arrows Poison
Rocket Monk
Rocket Arrows Poison Monk
Arrows Firecracker Poison
Arrows Firecracker Poison Monk
Arrows Poison Monk
Rocket Poison Arrows Firecracker
Poison Arrows Firecracker
Rocket Firecracker Poison
Poison Arrows Rocket
Rocket Arrows Firecracker Poison Monk
Rocket Arrows Firecracker Poison Monk
Rocket
Rocket Poison Arrows Firecracker Monk
Arrows
Poison Firecracker Rocket
Arrows Firecracker Poison
Rocket Monk Arrows Poison
Firecracker
Firecracker Rocket Poison
Firecracker Rocket Poison
Poison Firecracker Rocket Monk
Firecracker Rocket Monk

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