My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Elite Barbarians Elixir Golem Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker Elite Barbarians Elixir Golem
Earthquake
Goblin Gang Firecracker Tesla Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Elixir Golem Electro Wizard Magic Archer
Fireball
Goblin Gang Firecracker Tesla Elite Barbarians Elixir Golem Electro Wizard Magic Archer
Poison
Goblin Gang Firecracker Elixir Golem Electro Wizard Magic Archer
Lightning
Tesla Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Tesla Fireball Electro Wizard Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Elixir Golem Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Elite Barbarians
Tesla
Elite Barbarians
Firecracker Fireball
Elixir Golem
Firecracker Goblin Gang Fireball Magic Archer
Fireball
Elite Barbarians Elixir Golem Electro Wizard Magic Archer
Electro Wizard
Fireball Magic Archer
Magic Archer
Elixir Golem Fireball Electro Wizard

Defense Synergies 1 10

Goblin Gang
Tesla Firecracker Electro Wizard Magic Archer
Firecracker
Goblin Gang Tesla Electro Wizard
Tesla
Goblin Gang Firecracker Fireball Electro Wizard Magic Archer
Elite Barbarians
Elixir Golem
Fireball
Tesla Electro Wizard
Electro Wizard
Goblin Gang Firecracker Tesla Fireball Magic Archer
Magic Archer
Goblin Gang Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Electro Wizard Magic Archer
Elite Barbarians Goblin Gang Firecracker Tesla Electro Wizard
Goblin Gang Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Goblin Gang Firecracker Electro Wizard
Firecracker Elite Barbarians Fireball
Goblin Gang Fireball Firecracker Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Goblin Gang Firecracker Fireball Magic Archer
Tesla Fireball Electro Wizard Magic Archer
Tesla Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Tesla Electro Wizard
Goblin Gang Electro Wizard Firecracker Tesla Fireball Magic Archer
Tesla Goblin Gang Firecracker Fireball Electro Wizard Magic Archer
Tesla Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Goblin Gang Firecracker Tesla Electro Wizard Magic Archer
Elite Barbarians Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Elite Barbarians Fireball Electro Wizard
Tesla Goblin Gang Firecracker Elite Barbarians Fireball Electro Wizard
Tesla Fireball Goblin Gang Firecracker Elite Barbarians Electro Wizard Magic Archer
Firecracker Tesla Fireball Electro Wizard Magic Archer
Tesla Elite Barbarians Electro Wizard
Goblin Gang Firecracker Tesla Elite Barbarians Fireball Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Tesla Elite Barbarians Magic Archer
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Tesla Elite Barbarians Fireball Electro Wizard
Goblin Gang Tesla Elite Barbarians
Firecracker Fireball Goblin Gang Tesla Electro Wizard Magic Archer
Goblin Gang Tesla Elite Barbarians Fireball Electro Wizard
Tesla Elite Barbarians
Electro Wizard Firecracker Elite Barbarians Fireball Magic Archer
Goblin Gang Tesla
Tesla Elite Barbarians
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Tesla Fireball
Firecracker Tesla Fireball Magic Archer
Goblin Gang Tesla Elite Barbarians Electro Wizard Firecracker Fireball Magic Archer
Firecracker Tesla Elite Barbarians Fireball Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Goblin Gang Elite Barbarians Fireball Electro Wizard
Firecracker Fireball Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Elite Barbarians Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Elite Barbarians Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Firecracker Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Fireball Firecracker

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