My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Cannon Tesla Goblin Cage Bomb Tower
The Log
Cannon Goblin Cage
Earthquake
Cannon Tesla Goblin Cage Bomb Tower
Arrows
Royal Delivery
Goblin Cage
Fireball
Cannon Tesla Goblin Cage Bomb Tower
Poison
Cannon Goblin Cage Bomb Tower
Lightning
Cannon Tesla Goblin Cage Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Tesla Goblin Cage Bomb Tower Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Cannon Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Lightning
Cannon
Tesla
Goblin Cage
Mirror
Bomb Tower
Rocket
Mirror
Mirror
Arrows Goblin Cage Rocket Lightning
Lightning
Arrows Mirror

Defense Synergies 4 6

Arrows
Mirror Cannon Tesla Bomb Tower Lightning
Cannon
Mirror Arrows Rocket
Tesla
Mirror Arrows
Goblin Cage
Mirror
Bomb Tower
Arrows Mirror
Rocket
Cannon
Mirror
Arrows Cannon Tesla Goblin Cage Bomb Tower
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Cannon Tesla Goblin Cage
Bomb Tower Cannon Tesla Goblin Cage
Cannon Tesla Goblin Cage Bomb Tower Rocket Lightning
Cannon Tesla Goblin Cage Bomb Tower
Lightning Arrows Goblin Cage Bomb Tower Rocket
Arrows Cannon Tesla Bomb Tower
Tesla Rocket Lightning Arrows Cannon Goblin Cage Bomb Tower
Rocket Lightning Arrows Cannon Tesla Goblin Cage Bomb Tower
Cannon Tesla Goblin Cage Bomb Tower
Cannon Tesla
Arrows Cannon Tesla Bomb Tower
Arrows Tesla
Cannon Tesla Goblin Cage Bomb Tower Rocket Lightning
Bomb Tower Rocket Arrows Cannon Tesla Goblin Cage
Cannon Tesla Goblin Cage Bomb Tower
Bomb Tower Rocket Cannon Tesla Goblin Cage Lightning
Tesla Bomb Tower Arrows Cannon Goblin Cage
Arrows Cannon Tesla Goblin Cage Bomb Tower
Arrows Goblin Cage Bomb Tower Cannon Tesla
Cannon Tesla Goblin Cage Bomb Tower
Arrows Cannon Tesla Bomb Tower
Cannon Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Goblin Cage
Arrows Tesla Bomb Tower Rocket Lightning
Goblin Cage Bomb Tower Rocket Lightning
Rocket Lightning Tesla Goblin Cage
Cannon Tesla Goblin Cage
Arrows Rocket Tesla Bomb Tower
Rocket Tesla Goblin Cage Bomb Tower Lightning
Tesla Goblin Cage Bomb Tower
Goblin Cage Rocket Lightning Bomb Tower
Cannon Tesla Goblin Cage
Tesla Goblin Cage Bomb Tower
Rocket Lightning Arrows Goblin Cage
Rocket Lightning Cannon Tesla Goblin Cage Bomb Tower
Cannon Tesla Goblin Cage Bomb Tower
Tesla Goblin Cage Bomb Tower Rocket Lightning
Arrows Cannon Tesla Goblin Cage Bomb Tower
Arrows Cannon Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rocket
Arrows
Rocket Lightning Arrows
Lightning Arrows Rocket
Rocket Arrows
Arrows Rocket
Arrows
Arrows Lightning
Arrows Lightning
Rocket Lightning
Rocket Lightning Arrows
Lightning Arrows Rocket
Rocket Lightning
Lightning Arrows Rocket
Lightning Arrows
Rocket Lightning Arrows
Lightning Arrows Rocket
Lightning Arrows Rocket
Rocket Lightning
Rocket Lightning Arrows
Rocket Lightning Arrows
Rocket Lightning
Rocket Lightning Arrows
Rocket Lightning
Rocket Lightning Arrows
Arrows
Arrows Lightning
Lightning Arrows
Rocket Lightning Arrows
Lightning Arrows
Rocket Lightning
Lightning
Lightning Arrows Rocket
Rocket Lightning Arrows
Rocket Arrows Lightning
Lightning Rocket
Rocket Lightning Arrows
Arrows
Lightning Rocket
Arrows Lightning
Rocket Lightning Arrows
Rocket Lightning
Rocket Lightning
Lightning Rocket
Lightning Rocket

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