My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Prince
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Tesla Skeleton Army Hunter
The Log
Hog Rider Skeleton Army Hunter Prince
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Hunter Prince
Fireball
Tesla Hog Rider Skeleton Army Hunter
Poison
Bats Skeleton Army Hunter
Lightning
Tesla Hunter Prince
Rocket
Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Tesla Fireball Hog Rider Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Prince
Tesla
Fireball
Hog Rider The Log
Hog Rider
Bats Fireball The Log Hunter Prince
Skeleton Army
Hunter
Hog Rider Prince
Prince
Bats Hog Rider Hunter The Log
The Log
Hog Rider Fireball Prince

Defense Synergies 3 11

Bats
Tesla Hunter Prince The Log
Tesla
The Log Bats Fireball Skeleton Army Prince
Fireball
The Log Tesla
Hog Rider
Skeleton Army
Tesla Prince The Log
Hunter
Bats Prince The Log
Prince
The Log Bats Tesla Skeleton Army Hunter
The Log
Tesla Fireball Prince Bats Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Skeleton Army Hunter Bats Tesla Prince The Log
Tesla Skeleton Army Hunter Prince Bats
Tesla Skeleton Army Hunter Prince Bats
Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log Bats Tesla Hunter
Bats Tesla Hunter Fireball
Tesla Fireball The Log
Tesla Hunter Skeleton Army Prince
Skeleton Army Tesla Hunter Prince
Bats Skeleton Army Tesla Fireball Hunter The Log
Tesla Hunter Bats Fireball
Tesla Skeleton Army Hunter Prince Bats Fireball The Log
Fireball Skeleton Army Bats Tesla Hunter Prince The Log
Skeleton Army Tesla Hunter Prince
Skeleton Army Tesla Fireball Hunter Prince The Log
Tesla Bats Fireball Skeleton Army Hunter Prince
Tesla Fireball Bats Skeleton Army Hunter Prince The Log
Hunter The Log Bats Tesla Fireball
Tesla Hunter Prince
Skeleton Army Bats Tesla Fireball Hunter Prince The Log
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Fireball Prince
Fireball Tesla Hunter Prince The Log
Skeleton Army Bats Hunter Prince The Log
Skeleton Army Hunter Prince Bats Tesla Fireball The Log
Tesla Skeleton Army Hunter Prince
Fireball Bats Tesla Hunter
Skeleton Army Prince Bats Tesla Fireball Hunter
Tesla Skeleton Army Hunter Prince
Bats Fireball Skeleton Army Prince The Log
Tesla Skeleton Army
Bats Tesla Hunter Prince
Skeleton Army Fireball Prince The Log
Skeleton Army Prince Tesla Fireball Hunter
Tesla Fireball Skeleton Army
Tesla Skeleton Army Bats Fireball Hunter Prince The Log
Bats Tesla Fireball Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Bats Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Bats Fireball Prince
Fireball Prince The Log
Fireball
Fireball Hunter The Log
Fireball
Fireball Prince The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Bats
Fireball Hunter Prince The Log
Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Hunter
Fireball The Log Hunter
Fireball Prince The Log
Fireball The Log
Bats Fireball Hunter
Bats Fireball
Fireball
Fireball Hunter The Log
Fireball
Prince
Fireball The Log
Bats Fireball Skeleton Army Prince
Fireball Hunter
The Log Fireball
Fireball Hunter Prince
The Log Fireball
Fireball
Prince
Bats Fireball The Log
Bats Fireball
Fireball Prince The Log
Prince
Fireball

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