My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Knight Tesla Ice Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Balloon Ice Wizard
Fireball
Tesla Balloon Ice Wizard
Poison
Balloon Ice Wizard
Lightning
Knight Tesla Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Ice Wizard Tesla Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Balloon The Log Ice Wizard
Tesla
Rocket
Tornado
Tornado
Rocket Balloon The Log Ice Wizard
Balloon
Knight Tornado The Log Ice Wizard
The Log
Knight Tornado Balloon
Ice Wizard
Knight Tornado Balloon

Defense Synergies 6 10

Skeletons
Tesla Knight Tornado The Log Ice Wizard
Knight
Tesla Ice Wizard Skeletons Tornado The Log
Tesla
Skeletons Knight The Log Tornado
Rocket
Tornado The Log
Tornado
Rocket Ice Wizard Skeletons Knight Tesla The Log
Balloon
The Log
Tesla Skeletons Knight Rocket Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla The Log
Skeletons Knight Tesla The Log Ice Wizard
Tesla Rocket Tornado Skeletons Knight Ice Wizard
Tesla Skeletons Knight Ice Wizard
Rocket Tornado The Log
Tornado The Log Skeletons Tesla Ice Wizard
Tesla Rocket Tornado Ice Wizard
Rocket Tesla The Log
Tesla Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Tesla Ice Wizard
Ice Wizard Skeletons Knight Tesla Tornado The Log
Tesla Tornado Ice Wizard
Tesla Skeletons Knight Rocket The Log Ice Wizard
Rocket Tesla Tornado The Log
Knight Tesla
Rocket Tornado Tesla The Log
Tesla Skeletons Knight Tornado
Tesla Knight Tornado The Log Ice Wizard
Tornado The Log Knight Tesla Ice Wizard
Tesla Tornado
Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla Rocket The Log
Skeletons Knight Rocket The Log
Rocket Knight Tesla Tornado The Log
Skeletons Knight Tesla
Rocket Skeletons Tesla Tornado Ice Wizard
Rocket Skeletons Knight Tesla Ice Wizard
Knight Tesla
Rocket Skeletons Knight Tornado The Log
Skeletons Tesla
Knight Tesla
Rocket Tornado The Log
Rocket Skeletons Knight Tesla
Tesla
Tesla Skeletons Knight Rocket Tornado The Log
Tesla The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Tornado The Log Ice Wizard
Rocket The Log
Knight Rocket The Log
Rocket The Log
Rocket Tornado Ice Wizard
Tornado The Log
The Log Tornado Ice Wizard
The Log Tornado
Rocket Tornado
Rocket Knight Tornado The Log
Rocket Tornado
Rocket Knight The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket Tornado
Rocket
Rocket The Log
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Ice Wizard
The Log Tornado Ice Wizard
Tornado The Log
Rocket Tornado The Log
Tornado Ice Wizard
Rocket
Rocket The Log
Rocket
Rocket The Log
Rocket
Rocket Tornado Ice Wizard
The Log
Knight Rocket
The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log
Rocket

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