My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Elixir Golem Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Knight Goblin Gang Tesla Elixir Golem Ice Wizard Sparky
The Log
Goblin Gang Elixir Golem Sparky
Earthquake
Goblin Gang Tesla Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elixir Golem Ice Wizard Sparky
Fireball
Goblin Gang Tesla Elixir Golem Ice Wizard Sparky
Poison
Goblin Gang Elixir Golem Ice Wizard Sparky
Lightning
Knight Tesla Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Tornado Poison Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Elixir Golem Tornado Ice Wizard Tesla Poison Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Elixir Golem Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Poison Ice Wizard Sparky
Goblin Gang
Knight Elixir Golem Sparky
Tesla
Elixir Golem
Poison Goblin Gang Tornado Ice Wizard Sparky
Tornado
Sparky Elixir Golem Poison Ice Wizard
Poison
Elixir Golem Knight Tornado
Ice Wizard
Knight Elixir Golem Tornado
Sparky
Tornado Knight Goblin Gang Elixir Golem

Defense Synergies 6 11

Knight
Goblin Gang Tesla Ice Wizard Tornado Poison Sparky
Goblin Gang
Knight Tesla Ice Wizard Sparky
Tesla
Knight Goblin Gang Tornado Poison
Elixir Golem
Tornado
Ice Wizard Sparky Knight Tesla Poison Sparky
Poison
Knight Tesla Tornado Ice Wizard Sparky
Ice Wizard
Knight Tornado Goblin Gang Poison
Sparky
Tornado Knight Goblin Gang Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Sparky
Sparky Knight Goblin Gang Tesla Ice Wizard
Goblin Gang Tesla Tornado Sparky Knight Ice Wizard
Tesla Sparky Knight Goblin Gang Ice Wizard
Tornado Poison Sparky
Goblin Gang Tornado Tesla Ice Wizard
Tesla Tornado Goblin Gang Poison Ice Wizard
Tesla Poison Sparky
Tesla Sparky Goblin Gang Tornado Ice Wizard
Knight Goblin Gang Tornado Tesla Ice Wizard Sparky
Goblin Gang Poison Ice Wizard Knight Tesla Tornado
Tesla Goblin Gang Tornado Poison Ice Wizard
Tesla Sparky Knight Goblin Gang Ice Wizard
Sparky Goblin Gang Tesla Tornado Poison
Sparky Knight Goblin Gang Tesla
Tornado Goblin Gang Tesla Sparky
Tesla Sparky Knight Goblin Gang Tornado Poison
Tesla Knight Goblin Gang Tornado Ice Wizard
Tornado Poison Knight Tesla Ice Wizard
Sparky Tesla Tornado
Goblin Gang Knight Tesla Poison Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Sparky
Poison Knight Goblin Gang Tesla
Goblin Gang Knight Sparky
Goblin Gang Knight Tesla Tornado Sparky
Knight Goblin Gang Tesla Sparky
Poison Goblin Gang Tesla Tornado Ice Wizard
Goblin Gang Sparky Knight Tesla Ice Wizard
Knight Tesla Sparky
Knight Tornado Poison Sparky
Goblin Gang Tesla Sparky
Knight Tesla Sparky
Tornado Poison
Knight Goblin Gang Tesla Sparky
Tesla Sparky
Goblin Gang Tesla Sparky Knight Tornado Poison
Poison Tesla Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Sparky
Poison Tornado Ice Wizard
Poison Sparky
Knight Poison Sparky
Poison Sparky
Poison Tornado Ice Wizard
Tornado Poison Sparky
Poison Tornado Ice Wizard
Poison Tornado
Goblin Gang Tornado Poison Sparky
Poison Knight Tornado Sparky
Poison Tornado
Poison Knight Sparky
Poison
Poison Sparky
Poison Sparky
Poison Sparky
Tornado Poison Sparky
Sparky
Poison Sparky
Tornado Poison
Poison Sparky
Tornado Poison
Tornado Sparky
Poison
Tornado Poison Ice Wizard Sparky
Poison Tornado Ice Wizard Sparky
Tornado Poison Sparky
Poison Tornado Sparky
Poison Tornado Ice Wizard Sparky
Poison
Sparky
Poison Sparky
Poison Sparky
Sparky
Poison Sparky
Goblin Gang
Poison Tornado Ice Wizard
Poison Knight Goblin Gang Sparky
Poison
Tornado Poison Sparky
Sparky
Goblin Gang Tornado Poison Sparky
Tornado Poison
Poison Tornado Sparky
Sparky
Sparky
Poison

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