My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Magic Archer Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Tesla Skeleton Army Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Skeleton Army Balloon Electro Wizard Magic Archer
Lightning
Tesla Balloon Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Electro Wizard Inferno Dragon Magic Archer Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tesla Electro Wizard Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Skeleton Army
Balloon
Lumberjack Electro Wizard Magic Archer Mega Knight
Electro Wizard
Balloon Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Balloon Electro Wizard Lumberjack Mega Knight
Lumberjack
Balloon Electro Wizard Magic Archer Mega Knight
Mega Knight
Inferno Dragon Balloon Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 15

Tesla
Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Skeleton Army
Tesla Electro Wizard Inferno Dragon Magic Archer Lumberjack
Balloon
Electro Wizard
Tesla Skeleton Army Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
Tesla Skeleton Army Electro Wizard Mega Knight
Magic Archer
Tesla Skeleton Army Electro Wizard Lumberjack Mega Knight
Lumberjack
Skeleton Army Electro Wizard Magic Archer
Mega Knight
Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Lumberjack Tesla Electro Wizard Mega Knight
Tesla Skeleton Army Lumberjack Mega Knight Electro Wizard Inferno Dragon
Tesla Skeleton Army Inferno Dragon Lumberjack Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Tesla Electro Wizard Magic Archer Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Magic Archer
Tesla Electro Wizard Magic Archer Mega Knight
Tesla Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Tesla Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Tesla Magic Archer Lumberjack Mega Knight
Tesla Inferno Dragon Electro Wizard Magic Archer
Tesla Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Electro Wizard Magic Archer Lumberjack
Skeleton Army Inferno Dragon Tesla Electro Wizard Lumberjack Mega Knight
Skeleton Army Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Tesla Mega Knight Skeleton Army Electro Wizard Lumberjack
Tesla Mega Knight Skeleton Army Electro Wizard Magic Archer Lumberjack
Tesla Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Mega Knight Tesla Electro Wizard Lumberjack
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Tesla Inferno Dragon Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Mega Knight Tesla Electro Wizard
Tesla Skeleton Army Inferno Dragon Lumberjack Mega Knight
Tesla Electro Wizard Magic Archer
Skeleton Army Tesla Electro Wizard Lumberjack
Mega Knight Tesla Skeleton Army Inferno Dragon Lumberjack
Electro Wizard Mega Knight Skeleton Army Inferno Dragon Magic Archer
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla Lumberjack
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Tesla Lumberjack
Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Electro Wizard Inferno Dragon Magic Archer Lumberjack
Mega Knight Tesla Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Electro Wizard Magic Archer
Magic Archer
Magic Archer Mega Knight
Magic Archer
Magic Archer
Magic Archer
Electro Wizard Lumberjack
Electro Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Electro Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Inferno Dragon
Electro Wizard Magic Archer
Magic Archer Mega Knight
Magic Archer
Electro Wizard Magic Archer
Electro Wizard
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Skeleton Army Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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