My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Musketeer Baby Dragon Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Mini P.E.K.K.A Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Prince Ram Rider
Giant Snowball
Skeleton Barrel Musketeer Baby Dragon Ram Rider
Zap
Skeleton Barrel Mortar Prince Ram Rider
Barbarian Barrel
Skeleton Barrel Mortar Tesla Musketeer
The Log
Skeleton Barrel Mini P.E.K.K.A Musketeer Prince Ram Rider
Earthquake
Mortar Tesla
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Musketeer Baby Dragon Prince Ram Rider
Fireball
Skeleton Barrel Mortar Tesla Musketeer Baby Dragon Ram Rider
Poison
Skeleton Barrel Mortar Musketeer
Lightning
Mortar Tesla Mini P.E.K.K.A Musketeer Baby Dragon Prince Ram Rider
Rocket
Mortar Musketeer Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Mortar Tesla Mini P.E.K.K.A Musketeer Baby Dragon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Mortar Tesla Mini P.E.K.K.A

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mortar Mini P.E.K.K.A Musketeer Prince Ram Rider
Mortar
Skeleton Barrel Musketeer Baby Dragon Ram Rider
Tesla
Mini P.E.K.K.A
Skeleton Barrel Musketeer Baby Dragon Ram Rider
Musketeer
Skeleton Barrel Mortar Mini P.E.K.K.A Baby Dragon Prince Ram Rider
Baby Dragon
Mortar Mini P.E.K.K.A Musketeer Prince Ram Rider
Prince
Skeleton Barrel Musketeer Baby Dragon Ram Rider
Ram Rider
Skeleton Barrel Mortar Mini P.E.K.K.A Musketeer Baby Dragon Prince

Defense Synergies 1 13

Skeleton Barrel
Musketeer
Mortar
Tesla Musketeer Baby Dragon
Tesla
Musketeer Mortar Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A
Tesla Musketeer Baby Dragon Ram Rider
Musketeer
Tesla Skeleton Barrel Mortar Mini P.E.K.K.A Baby Dragon Ram Rider
Baby Dragon
Mortar Tesla Mini P.E.K.K.A Musketeer Prince
Prince
Tesla Baby Dragon
Ram Rider
Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Tesla Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Mortar Tesla Musketeer Prince Ram Rider
Mortar Tesla Mini P.E.K.K.A Prince Ram Rider Musketeer
Tesla Mini P.E.K.K.A Prince Mortar Musketeer Ram Rider
Mini P.E.K.K.A Prince
Tesla Musketeer Baby Dragon
Tesla Musketeer Ram Rider Mortar Baby Dragon
Skeleton Barrel Tesla Musketeer Baby Dragon Ram Rider
Tesla Mini P.E.K.K.A Mortar Musketeer Prince
Tesla Mini P.E.K.K.A Musketeer Prince
Tesla Musketeer Baby Dragon Ram Rider
Tesla Musketeer Baby Dragon Ram Rider
Mortar Tesla Mini P.E.K.K.A Prince Musketeer Ram Rider
Mortar Tesla Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Mortar Tesla Prince Ram Rider
Mortar Tesla Mini P.E.K.K.A Prince Ram Rider
Tesla Mortar Mini P.E.K.K.A Musketeer Prince
Mortar Tesla Musketeer Baby Dragon Prince Ram Rider
Mortar Baby Dragon Tesla Musketeer Ram Rider
Mini P.E.K.K.A Mortar Tesla Musketeer Prince Ram Rider
Tesla Mini P.E.K.K.A Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Prince
Skeleton Barrel Mortar Tesla Mini P.E.K.K.A Musketeer Baby Dragon Prince
Mini P.E.K.K.A Musketeer Prince Ram Rider
Mini P.E.K.K.A Prince Tesla Musketeer Ram Rider
Tesla Mini P.E.K.K.A Musketeer Prince Ram Rider
Skeleton Barrel Tesla Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Prince Tesla Musketeer Ram Rider
Mini P.E.K.K.A Tesla Prince
Mortar Mini P.E.K.K.A Baby Dragon Prince
Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer Prince
Prince
Mini P.E.K.K.A Prince Tesla Ram Rider
Tesla Musketeer Baby Dragon
Tesla Mortar Mini P.E.K.K.A Musketeer Baby Dragon Prince
Tesla Mini P.E.K.K.A Musketeer Baby Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Musketeer Baby Dragon
Mortar Skeleton Barrel Musketeer Baby Dragon Ram Rider
Skeleton Barrel Baby Dragon
Skeleton Barrel Musketeer Prince
Mortar Baby Dragon
Skeleton Barrel Musketeer Baby Dragon Ram Rider
Mortar Musketeer Baby Dragon
Skeleton Barrel Baby Dragon Ram Rider
Skeleton Barrel Mortar Ram Rider
Mini P.E.K.K.A Musketeer Prince
Skeleton Barrel Mortar Musketeer Prince Ram Rider
Musketeer Baby Dragon
Skeleton Barrel Mortar Musketeer Baby Dragon
Skeleton Barrel Mortar Musketeer Baby Dragon
Skeleton Barrel Mortar Musketeer Baby Dragon Prince
Skeleton Barrel Mortar Musketeer Baby Dragon
Skeleton Barrel Mortar Musketeer Baby Dragon
Mortar
Mini P.E.K.K.A
Skeleton Barrel Mortar Mini P.E.K.K.A Musketeer Baby Dragon Prince
Skeleton Barrel Mortar Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Prince
Skeleton Barrel Mortar Musketeer Baby Dragon
Mortar Baby Dragon
Mortar Skeleton Barrel Musketeer Baby Dragon Ram Rider
Skeleton Barrel Mortar Musketeer Baby Dragon Prince Ram Rider
Skeleton Barrel Mortar Musketeer Baby Dragon
Musketeer Baby Dragon
Skeleton Barrel Musketeer
Mini P.E.K.K.A
Mortar Musketeer
Prince
Skeleton Barrel Musketeer Prince
Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Musketeer Baby Dragon Prince
Skeleton Barrel Mortar Musketeer Baby Dragon
Musketeer Prince
Musketeer Baby Dragon
Musketeer
Skeleton Barrel Mortar Musketeer Baby Dragon Prince
Prince
Mortar

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