My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Tesla Magic Archer
The Log
Fire Spirit Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Hog Rider P.E.K.K.A Magic Archer
Fireball
Minions Tesla Hog Rider Magic Archer
Poison
Minions Magic Archer
Lightning
Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Tesla Hog Rider Freeze Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Tesla

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Hog Rider P.E.K.K.A Fire Spirit Minions Freeze Magic Archer
Minions
Hog Rider Zap P.E.K.K.A
Tesla
Hog Rider
Fire Spirit Zap Minions Freeze Magic Archer
Freeze
Hog Rider Zap
P.E.K.K.A
Fire Spirit Zap Magic Archer Minions
Magic Archer
P.E.K.K.A Zap Hog Rider

Defense Synergies 0 10

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Minions Tesla P.E.K.K.A Magic Archer
Minions
Zap Tesla Freeze P.E.K.K.A
Tesla
Zap Minions Magic Archer
Hog Rider
Freeze
Minions
P.E.K.K.A
Fire Spirit Zap Minions
Magic Archer
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Magic Archer
P.E.K.K.A Zap Minions Tesla
Tesla P.E.K.K.A Fire Spirit Minions Freeze
Tesla P.E.K.K.A Minions
P.E.K.K.A
Freeze Fire Spirit Zap Minions Tesla Magic Archer
Minions Tesla Fire Spirit Zap Freeze Magic Archer
Zap Tesla P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Minions
Fire Spirit Tesla
Minions Zap Tesla Freeze Magic Archer
Minions Tesla Zap Magic Archer
Tesla P.E.K.K.A Fire Spirit Zap Minions Freeze
Fire Spirit Zap Minions Tesla Freeze P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Zap Tesla Freeze P.E.K.K.A
Tesla Minions P.E.K.K.A
Fire Spirit Tesla Zap Minions Magic Archer
Zap Freeze Fire Spirit Minions Tesla Magic Archer
P.E.K.K.A Tesla
Fire Spirit Minions Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Zap Tesla Magic Archer
P.E.K.K.A Zap Minions
P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla
Fire Spirit Zap Minions Tesla Freeze Magic Archer
P.E.K.K.A Minions Tesla
P.E.K.K.A Tesla
Zap Freeze P.E.K.K.A Minions Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A Zap
P.E.K.K.A Tesla
Tesla Magic Archer
Tesla Zap Minions Freeze P.E.K.K.A Magic Archer
Minions Zap Tesla Freeze P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Zap Magic Archer
Magic Archer
Freeze
Fire Spirit Zap Magic Archer
Fire Spirit Zap Minions Freeze Magic Archer
Fire Spirit Magic Archer
Fire Spirit Zap Freeze Magic Archer
Zap
Fire Spirit Minions
Zap Magic Archer
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer
Minions Freeze Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Freeze
Minions
Fire Spirit Zap Magic Archer
Fire Spirit Zap Magic Archer
Minions Magic Archer
Zap
Zap Freeze Fire Spirit Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Fire Spirit Zap Magic Archer
Zap Minions Freeze
Zap Magic Archer
Zap Freeze Magic Archer
P.E.K.K.A
Magic Archer
Zap Fire Spirit Minions Freeze Magic Archer
Fire Spirit Zap Magic Archer
Freeze
Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Minions Freeze Magic Archer
Zap Magic Archer
Zap Freeze Magic Archer
P.E.K.K.A

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