My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Knight Tesla Dart Goblin
The Log
Skeletons Electro Spirit Dart Goblin
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Knight Dart Goblin P.E.K.K.A
Fireball
Tesla Dart Goblin
Poison
Dart Goblin
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Arrows Knight Dart Goblin Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Arrows

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Dart Goblin Arrows The Log
Tesla
Dart Goblin
Knight P.E.K.K.A The Log
P.E.K.K.A
Arrows Electro Spirit Dart Goblin The Log
The Log
Knight Dart Goblin P.E.K.K.A

Defense Synergies 6 12

Skeletons
Tesla Dart Goblin Electro Spirit Knight P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Arrows
Knight Tesla P.E.K.K.A
Knight
Tesla Dart Goblin Skeletons Arrows The Log
Tesla
Skeletons Knight The Log Arrows Dart Goblin
Dart Goblin
Skeletons Knight Tesla P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Arrows Dart Goblin
The Log
Tesla P.E.K.K.A Skeletons Electro Spirit Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
P.E.K.K.A Skeletons Knight Tesla Dart Goblin The Log
Tesla P.E.K.K.A Skeletons Knight Dart Goblin
Tesla P.E.K.K.A Skeletons Knight Dart Goblin
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Electro Spirit Tesla Dart Goblin
Tesla Dart Goblin Electro Spirit Arrows
Electro Spirit Arrows Tesla Dart Goblin P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Knight Skeletons Tesla Dart Goblin
Dart Goblin Skeletons Electro Spirit Arrows Knight Tesla The Log
Arrows Tesla Dart Goblin
Tesla P.E.K.K.A Skeletons Knight The Log
Electro Spirit Arrows Tesla Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Skeletons Arrows Knight P.E.K.K.A
Arrows Tesla Electro Spirit Knight Dart Goblin The Log
Arrows The Log Electro Spirit Knight Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Electro Spirit Arrows Knight Tesla Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla P.E.K.K.A
Arrows Knight Tesla The Log
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Skeletons Knight Tesla
Arrows Skeletons Electro Spirit Tesla Dart Goblin
P.E.K.K.A Skeletons Knight Tesla Dart Goblin
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Electro Spirit Knight The Log
P.E.K.K.A Skeletons Tesla Dart Goblin
P.E.K.K.A Knight Tesla Dart Goblin
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Knight Tesla
Tesla Dart Goblin
Tesla Skeletons Electro Spirit Knight Dart Goblin P.E.K.K.A The Log
Arrows Electro Spirit Tesla Dart Goblin P.E.K.K.A The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Electro Spirit Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Electro Spirit Dart Goblin
Arrows Dart Goblin The Log
Electro Spirit Arrows
P.E.K.K.A
Arrows The Log
Electro Spirit Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Electro Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

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