My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Minion Horde Hog Rider
Zap
Bats Minion Horde
Barbarian Barrel
Tesla Executioner
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Tesla Minion Horde Hog Rider Executioner
Poison
Bats Minion Horde Executioner
Lightning
Tesla Mini P.E.K.K.A Executioner
Rocket
Minion Horde Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tesla Fireball Mini P.E.K.K.A Hog Rider Minion Horde Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Tesla Fireball Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Tesla
Minion Horde
Hog Rider
Fireball
Hog Rider
Mini P.E.K.K.A
Bats Hog Rider
Hog Rider
Bats Fireball Minion Horde Mini P.E.K.K.A Executioner
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Bats Executioner

Defense Synergies 0 7

Bats
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
Bats Fireball Mini P.E.K.K.A
Minion Horde
Fireball
Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Tesla Fireball Executioner
Hog Rider
Executioner
Mini P.E.K.K.A
P.E.K.K.A
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Fireball Executioner
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats Tesla Executioner
Tesla Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats Executioner
Tesla Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Tesla Executioner
Bats Tesla Minion Horde Fireball Executioner
Tesla Fireball P.E.K.K.A
Tesla Minion Horde Mini P.E.K.K.A P.E.K.K.A
Tesla Minion Horde Mini P.E.K.K.A
Bats Minion Horde Executioner Tesla Fireball
Tesla Minion Horde Executioner Bats Fireball
Tesla Minion Horde Mini P.E.K.K.A P.E.K.K.A Bats Fireball
Fireball Executioner Bats Tesla Minion Horde Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla Minion Horde
Minion Horde Tesla Fireball Mini P.E.K.K.A P.E.K.K.A
Tesla Minion Horde Bats Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Tesla Fireball Bats Minion Horde Executioner
Executioner Bats Tesla Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla
Bats Tesla Minion Horde Fireball Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball P.E.K.K.A
Fireball Tesla Mini P.E.K.K.A Executioner
P.E.K.K.A Bats Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Minion Horde Fireball
P.E.K.K.A Tesla Minion Horde Mini P.E.K.K.A Executioner
Fireball Executioner Bats Tesla Minion Horde
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Minion Horde Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Minion Horde
Minion Horde P.E.K.K.A Bats Fireball Mini P.E.K.K.A
P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Bats Tesla Minion Horde Mini P.E.K.K.A
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Tesla Minion Horde Fireball Executioner
Tesla Minion Horde Fireball Executioner
Tesla Bats Minion Horde Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Bats Executioner Tesla Minion Horde Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Executioner
Minion Horde Fireball
Fireball
Fireball Executioner Minion Horde
Fireball Executioner Bats Minion Horde
Minion Horde Executioner
Fireball Executioner
Fireball
Bats Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball
Fireball Executioner
Fireball Executioner
Minion Horde Fireball
Fireball
Minion Horde Fireball Executioner
Minion Horde Fireball Executioner
Fireball
Bats Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Executioner
Minion Horde
Fireball Executioner
Fireball
Fireball
Bats Minion Horde Fireball Executioner
Bats Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Minion Horde Bats Fireball
Fireball Executioner
Fireball
Fireball Minion Horde Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball
Minion Horde Executioner P.E.K.K.A
Bats Minion Horde Fireball
Bats Fireball Executioner
Fireball Executioner
P.E.K.K.A
Fireball

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