My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Battle Ram Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Baby Dragon
Zap
Minions Battle Ram
Barbarian Barrel
Tesla Battle Ram Ice Wizard
The Log
Suspicious Bush Battle Ram
Earthquake
Tesla
Arrows
Minions Suspicious Bush
Royal Delivery
Minions Battle Ram Baby Dragon Ice Wizard
Fireball
Minions Tesla Suspicious Bush Battle Ram Baby Dragon Ice Wizard
Poison
Minions Suspicious Bush Ice Wizard
Lightning
Tesla Battle Ram Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Battle Ram Baby Dragon Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Minions Ice Wizard Tesla Fireball Battle Ram Baby Dragon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Minions Ice Wizard Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Baby Dragon
Tesla
Suspicious Bush
Fireball
Battle Ram Baby Dragon
Battle Ram
Minions Fireball Baby Dragon
Baby Dragon
Minions Fireball Battle Ram Ice Wizard
Ice Wizard
Baby Dragon
Goblin Machine

Defense Synergies 1 6

Minions
Tesla Baby Dragon Ice Wizard
Tesla
Minions Fireball Baby Dragon
Suspicious Bush
Fireball
Tesla Ice Wizard
Battle Ram
Baby Dragon
Ice Wizard Minions Tesla
Ice Wizard
Baby Dragon Minions Fireball
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Baby Dragon
Minions Tesla Ice Wizard
Tesla Minions Ice Wizard
Tesla Minions Ice Wizard
Fireball
Fireball Minions Tesla Baby Dragon Ice Wizard
Minions Tesla Fireball Baby Dragon Ice Wizard
Tesla Fireball Baby Dragon
Tesla Minions Ice Wizard
Tesla Ice Wizard
Minions Ice Wizard Tesla Fireball Baby Dragon
Minions Tesla Fireball Baby Dragon Ice Wizard
Tesla Minions Fireball Ice Wizard
Fireball Minions Tesla Baby Dragon
Tesla
Tesla Fireball
Tesla Minions Fireball
Tesla Fireball Minions Baby Dragon Ice Wizard
Baby Dragon Minions Tesla Fireball Ice Wizard
Tesla
Minions Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Tesla Baby Dragon
Minions
Tesla Fireball
Tesla
Fireball Minions Tesla Baby Dragon Ice Wizard
Minions Tesla Fireball Ice Wizard
Tesla
Minions Fireball Baby Dragon
Tesla
Minions Tesla
Fireball
Tesla Fireball
Tesla Fireball Baby Dragon
Tesla Minions Fireball Baby Dragon
Minions Tesla Fireball Baby Dragon Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon Ice Wizard Goblin Machine
Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball
Minions Fireball
Fireball Goblin Machine
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Fireball Baby Dragon Goblin Machine
Fireball Baby Dragon Goblin Machine
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard Goblin Machine
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Baby Dragon Ice Wizard
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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