My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla X-Bow Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A X-Bow Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Electro Spirit Tesla X-Bow
The Log
Skeletons Electro Spirit Mini P.E.K.K.A X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Mini P.E.K.K.A
Fireball
Tesla X-Bow
Poison
X-Bow
Lightning
Tesla Mini P.E.K.K.A X-Bow Archer Queen
Rocket
X-Bow Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Tesla Fireball Mini P.E.K.K.A Archer Queen X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit The Log Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball X-Bow
Tesla
Fireball
X-Bow Electro Spirit The Log Archer Queen
Mini P.E.K.K.A
X-Bow The Log
X-Bow
Fireball The Log Electro Spirit Mini P.E.K.K.A
The Log
X-Bow Fireball Mini P.E.K.K.A
Archer Queen
Fireball

Defense Synergies 9 9

Skeletons
Tesla X-Bow Electro Spirit Mini P.E.K.K.A The Log Archer Queen
Electro Spirit
Skeletons The Log Archer Queen
Tesla
Skeletons X-Bow The Log Fireball Mini P.E.K.K.A
Fireball
X-Bow The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Tesla Fireball
X-Bow
Skeletons Tesla Fireball The Log
The Log
Tesla Fireball Mini P.E.K.K.A X-Bow Archer Queen Skeletons Electro Spirit
Archer Queen
The Log Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow The Log
Mini P.E.K.K.A Skeletons Tesla X-Bow The Log
Tesla Mini P.E.K.K.A Skeletons
Tesla Mini P.E.K.K.A Skeletons
Fireball Mini P.E.K.K.A X-Bow The Log
Fireball The Log Skeletons Electro Spirit Tesla X-Bow
Tesla Electro Spirit Fireball X-Bow
Electro Spirit Tesla Fireball X-Bow The Log
Tesla Mini P.E.K.K.A Skeletons X-Bow Archer Queen
Skeletons Tesla Mini P.E.K.K.A
Skeletons Electro Spirit Tesla Fireball X-Bow The Log
Tesla Fireball
Tesla Mini P.E.K.K.A Skeletons Fireball X-Bow The Log
Fireball Electro Spirit Tesla Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Tesla X-Bow
Tesla Fireball Mini P.E.K.K.A X-Bow The Log
Tesla Skeletons Fireball Mini P.E.K.K.A X-Bow
Tesla Fireball Electro Spirit X-Bow The Log
The Log Electro Spirit Tesla Fireball
Mini P.E.K.K.A Tesla
Electro Spirit Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla Fireball X-Bow
Fireball Tesla Mini P.E.K.K.A X-Bow The Log
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Fireball X-Bow The Log
Skeletons Tesla Mini P.E.K.K.A
Fireball Skeletons Electro Spirit Tesla
Mini P.E.K.K.A Skeletons Tesla Fireball
Mini P.E.K.K.A Tesla
Skeletons Electro Spirit Fireball Mini P.E.K.K.A X-Bow The Log
Skeletons Tesla
Tesla Mini P.E.K.K.A
Fireball The Log Archer Queen
Mini P.E.K.K.A Skeletons Tesla Fireball
Tesla Fireball
Tesla Skeletons Electro Spirit Fireball Mini P.E.K.K.A X-Bow The Log Archer Queen
Electro Spirit Tesla Fireball Mini P.E.K.K.A The Log Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit
The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Fireball Mini P.E.K.K.A X-Bow
Fireball X-Bow The Log
Fireball Archer Queen
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Electro Spirit Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow
Electro Spirit Fireball
Fireball Mini P.E.K.K.A
Fireball X-Bow The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball X-Bow
Fireball Archer Queen
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball Archer Queen
Archer Queen
Electro Spirit Fireball The Log Archer Queen
Fireball Archer Queen
Fireball X-Bow The Log Archer Queen

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