My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Royal Hogs
Giant Snowball
Skeletons Tombstone Hog Rider Royal Hogs
Zap
Skeletons Tombstone Royal Hogs
Barbarian Barrel
Skeletons Tesla Tombstone Bomb Tower Royal Hogs
The Log
Skeletons Tombstone Hog Rider Royal Hogs
Earthquake
Skeletons Tesla Tombstone Bomb Tower Hog Rider Royal Hogs
Arrows
Skeletons Tombstone Royal Hogs
Royal Delivery
Skeletons Hog Rider Royal Hogs
Fireball
Tesla Tombstone Bomb Tower Hog Rider Royal Hogs
Poison
Tombstone Bomb Tower Royal Hogs
Lightning
Tesla Tombstone Bomb Tower
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Tombstone Tesla Bomb Tower Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Tombstone

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Royal Hogs Mirror
Tesla
Tombstone
Bomb Tower
Hog Rider
Arrows Mirror
Royal Hogs
Arrows
Mirror
Arrows Hog Rider

Defense Synergies 3 7

Skeletons
Tesla Tombstone Bomb Tower
Arrows
Mirror Tesla Tombstone Bomb Tower
Tesla
Skeletons Mirror Arrows
Tombstone
Skeletons Arrows Mirror
Bomb Tower
Skeletons Arrows Mirror
Hog Rider
Royal Hogs
Mirror
Arrows Tesla Tombstone Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone
Bomb Tower Skeletons Tesla Tombstone
Tesla Bomb Tower Skeletons Tombstone
Tesla Bomb Tower Skeletons Tombstone
Arrows Tombstone Bomb Tower
Arrows Skeletons Tesla Bomb Tower
Tesla Arrows Tombstone Bomb Tower
Arrows Tesla Bomb Tower
Tesla Skeletons Tombstone Bomb Tower
Skeletons Tesla
Skeletons Arrows Tesla Tombstone Bomb Tower
Arrows Tesla
Tesla Tombstone Bomb Tower Skeletons
Bomb Tower Arrows Tesla Tombstone
Tesla Tombstone Bomb Tower
Bomb Tower Tesla
Tesla Bomb Tower Skeletons Arrows Tombstone
Arrows Tesla Tombstone Bomb Tower
Arrows Bomb Tower Tesla Tombstone
Tesla Bomb Tower
Arrows Tesla Bomb Tower
Tesla Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Tombstone
Arrows Tesla Bomb Tower
Tombstone Skeletons Bomb Tower
Tesla
Skeletons Tesla Tombstone
Arrows Skeletons Tesla Bomb Tower
Skeletons Tesla Tombstone Bomb Tower
Tesla Bomb Tower
Skeletons Tombstone Bomb Tower
Skeletons Tesla Tombstone
Tesla Tombstone Bomb Tower
Arrows
Skeletons Tesla Tombstone Bomb Tower
Tesla Bomb Tower
Tesla Tombstone Skeletons Bomb Tower
Arrows Tesla Bomb Tower
Arrows Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Tombstone
Arrows
Arrows
Arrows
Arrows

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