My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Musketeer Skeleton Army Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Tesla Musketeer Valkyrie Skeleton Army Witch
The Log
Archers Musketeer Skeleton Army Witch
Earthquake
Archers Tesla Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Musketeer Valkyrie Skeleton Army Witch
Fireball
Archers Tesla Musketeer Skeleton Army Witch
Poison
Archers Musketeer Skeleton Army Witch
Lightning
Tesla Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Tesla Musketeer Valkyrie Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Musketeer Valkyrie Freeze Witch
Archers
Valkyrie Zap
Tesla
Musketeer
Valkyrie Zap
Valkyrie
Archers Musketeer Zap Witch
Skeleton Army
Freeze
Zap
Witch
Zap Valkyrie

Defense Synergies 3 15

Zap
Archers Tesla Musketeer Valkyrie Skeleton Army Witch
Archers
Valkyrie Zap Tesla Skeleton Army Witch
Tesla
Musketeer Zap Archers Valkyrie Skeleton Army
Musketeer
Tesla Valkyrie Zap Skeleton Army
Valkyrie
Archers Musketeer Zap Tesla Freeze Witch
Skeleton Army
Zap Archers Tesla Musketeer Freeze
Freeze
Valkyrie Skeleton Army
Witch
Zap Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Valkyrie
Skeleton Army Zap Tesla Musketeer Valkyrie Witch
Tesla Skeleton Army Witch Archers Musketeer Valkyrie Freeze
Tesla Skeleton Army Witch Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Zap Archers Tesla Musketeer Valkyrie
Tesla Musketeer Zap Archers Freeze Witch
Zap Tesla Musketeer Valkyrie
Tesla Witch Musketeer Skeleton Army
Skeleton Army Archers Tesla Musketeer Valkyrie
Archers Valkyrie Skeleton Army Witch Zap Tesla Musketeer Freeze
Tesla Musketeer Zap Archers Witch
Tesla Skeleton Army Zap Musketeer Valkyrie Freeze Witch
Valkyrie Skeleton Army Zap Tesla Freeze Witch
Skeleton Army Tesla
Skeleton Army Zap Tesla Freeze
Tesla Musketeer Valkyrie Skeleton Army Witch
Tesla Valkyrie Zap Archers Musketeer Skeleton Army Witch
Zap Valkyrie Freeze Witch Archers Tesla Musketeer
Tesla Musketeer
Valkyrie Skeleton Army Archers Tesla Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers Tesla Witch
Zap Archers Tesla Musketeer Valkyrie
Skeleton Army Zap Musketeer Valkyrie Witch
Valkyrie Skeleton Army Zap Tesla Musketeer
Tesla Musketeer Valkyrie Skeleton Army Witch
Zap Archers Tesla Musketeer Freeze Witch
Skeleton Army Archers Tesla Musketeer Valkyrie Witch
Tesla Valkyrie Skeleton Army
Zap Freeze Valkyrie Skeleton Army Witch
Witch Tesla Musketeer Skeleton Army
Tesla Musketeer Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Tesla Valkyrie Witch
Archers Tesla Musketeer Valkyrie Skeleton Army Witch
Tesla Skeleton Army Witch Zap Archers Musketeer Valkyrie Freeze
Valkyrie Zap Archers Tesla Musketeer Freeze Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze
Zap Musketeer
Musketeer Valkyrie Freeze
Zap Valkyrie
Zap Musketeer Freeze Witch
Archers Musketeer Witch
Zap Freeze
Zap
Musketeer
Zap Musketeer Valkyrie
Zap Archers Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer Witch
Musketeer
Freeze
Zap Archers Musketeer
Zap Valkyrie Witch
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Valkyrie Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Archers Musketeer Witch
Zap Musketeer Freeze Witch
Zap Musketeer
Zap Freeze
Zap Archers Musketeer Skeleton Army Freeze Witch
Zap Archers Musketeer Witch
Freeze
Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Musketeer Freeze Witch
Zap Musketeer Witch
Zap Musketeer Freeze Witch

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