My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Bowler P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Tesla Valkyrie Wizard Royal Hogs
The Log
Royal Hogs
Earthquake
Tesla Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Wizard Royal Hogs Bowler P.E.K.K.A Mother Witch
Fireball
Tesla Wizard Royal Hogs Bowler Mother Witch
Poison
Wizard Royal Hogs Mother Witch
Lightning
Tesla Valkyrie Wizard Bowler Mother Witch
Rocket
Valkyrie Wizard Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Bowler P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Valkyrie Mother Witch Wizard Royal Hogs Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tesla Valkyrie Mother Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Wizard Royal Hogs P.E.K.K.A Mother Witch
Wizard
Valkyrie Royal Hogs Rage P.E.K.K.A
Royal Hogs
Mother Witch Valkyrie Wizard Bowler
Rage
Wizard Mother Witch
Bowler
Royal Hogs Mother Witch
P.E.K.K.A
Valkyrie Wizard Mother Witch
Mother Witch
Royal Hogs Valkyrie Rage Bowler P.E.K.K.A

Defense Synergies 0 10

Tesla
Valkyrie Wizard Bowler Mother Witch
Valkyrie
Tesla Wizard Bowler P.E.K.K.A Mother Witch
Wizard
Tesla Valkyrie P.E.K.K.A
Royal Hogs
Rage
Bowler
Tesla Valkyrie Mother Witch
P.E.K.K.A
Valkyrie Wizard
Mother Witch
Tesla Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie Wizard
P.E.K.K.A Tesla Valkyrie
Tesla Bowler P.E.K.K.A Valkyrie
Tesla P.E.K.K.A Valkyrie Bowler
Valkyrie Bowler P.E.K.K.A
Bowler Tesla Valkyrie Mother Witch
Tesla Wizard
Bowler Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A
Tesla Valkyrie Bowler
Valkyrie Mother Witch Tesla Wizard Bowler
Tesla Wizard
Tesla Bowler P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Bowler Tesla P.E.K.K.A
P.E.K.K.A Tesla
Tesla Bowler P.E.K.K.A
Tesla Wizard Valkyrie Bowler P.E.K.K.A
Tesla Valkyrie Wizard Bowler
Valkyrie Wizard Tesla Bowler Mother Witch
P.E.K.K.A Tesla
Valkyrie Wizard Bowler Tesla P.E.K.K.A Mother Witch
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Bowler P.E.K.K.A
Tesla Valkyrie Wizard Bowler
P.E.K.K.A Valkyrie Bowler
Valkyrie Bowler P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie Bowler
Wizard Mother Witch Tesla
P.E.K.K.A Tesla Valkyrie Bowler
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie Bowler
P.E.K.K.A Valkyrie Bowler
Bowler P.E.K.K.A Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Bowler
Tesla Valkyrie Bowler P.E.K.K.A
Valkyrie Bowler Tesla Wizard P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Bowler
Valkyrie
Wizard Valkyrie Bowler
Wizard Mother Witch
Wizard Bowler
Wizard Bowler
Wizard
Bowler
Valkyrie Wizard Bowler
Wizard
Bowler
Wizard Bowler
Wizard Bowler
Wizard Bowler
Valkyrie Wizard Bowler Mother Witch
Bowler
Wizard
Bowler
Mother Witch Valkyrie Wizard Bowler
Wizard Bowler
Wizard Bowler
Wizard Mother Witch
Wizard
Bowler
Wizard
P.E.K.K.A
Wizard Bowler
Wizard
Valkyrie Wizard Bowler
Wizard Bowler
P.E.K.K.A
Bowler
Bowler
P.E.K.K.A
Wizard Bowler

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