My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang
Barbarian Barrel
Skeletons Goblin Gang Tesla Wizard Ice Wizard
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang Tesla
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Wizard P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Tesla Wizard Ice Wizard
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Tesla Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Ice Wizard Tesla Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
P.E.K.K.A
Tesla
Fireball
The Log
Wizard
P.E.K.K.A
P.E.K.K.A
Goblin Gang Wizard The Log Ice Wizard
The Log
Fireball P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 5 15

Skeletons
Tesla Wizard P.E.K.K.A The Log Ice Wizard
Goblin Gang
Tesla P.E.K.K.A The Log Ice Wizard
Tesla
Skeletons Goblin Gang The Log Fireball Wizard
Fireball
The Log Tesla Ice Wizard
Wizard
Skeletons Tesla P.E.K.K.A The Log Ice Wizard
P.E.K.K.A
The Log Skeletons Goblin Gang Wizard Ice Wizard
The Log
Tesla Fireball P.E.K.K.A Skeletons Goblin Gang Wizard Ice Wizard
Ice Wizard
Skeletons Goblin Gang Fireball Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
P.E.K.K.A Skeletons Goblin Gang Tesla The Log Ice Wizard
Goblin Gang Tesla P.E.K.K.A Skeletons Ice Wizard
Tesla P.E.K.K.A Skeletons Goblin Gang Ice Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Skeletons Tesla Ice Wizard
Tesla Goblin Gang Fireball Wizard Ice Wizard
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons Goblin Gang Ice Wizard
Goblin Gang Skeletons Tesla Ice Wizard
Goblin Gang Ice Wizard Skeletons Tesla Fireball Wizard The Log
Tesla Goblin Gang Fireball Wizard Ice Wizard
Tesla P.E.K.K.A Skeletons Goblin Gang Fireball Wizard The Log Ice Wizard
Fireball Wizard Goblin Gang Tesla P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Fireball P.E.K.K.A The Log
Tesla Wizard Skeletons Goblin Gang Fireball P.E.K.K.A
Tesla Fireball Goblin Gang Wizard The Log Ice Wizard
Wizard The Log Tesla Fireball Ice Wizard
P.E.K.K.A Tesla
Goblin Gang Wizard Tesla Fireball P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Fireball P.E.K.K.A
Fireball Goblin Gang Tesla Wizard The Log
Goblin Gang P.E.K.K.A Skeletons The Log
Goblin Gang P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Skeletons Goblin Gang Tesla
Fireball Wizard Skeletons Goblin Gang Tesla Ice Wizard
Goblin Gang P.E.K.K.A Skeletons Tesla Fireball Ice Wizard
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Fireball The Log
P.E.K.K.A Skeletons Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball
Goblin Gang Tesla Skeletons Fireball P.E.K.K.A The Log
Tesla Fireball Wizard P.E.K.K.A The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Wizard
Wizard The Log
Fireball The Log Wizard Ice Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Ice Wizard
Fireball The Log Wizard Ice Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard Ice Wizard
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Goblin Gang Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: